Mechanics
Dwarf Eats Mountain formulas and gameplay mechanics.
Artifact Selection
Section titled “Artifact Selection”| Den Selection | Destroyed dens roll from artifacts you have not obtained or collected, excluding boss-only artifacts. Artifacts above the den's max tier can still appear, but their weight is halved. |
|---|---|
| Choice Selection | Artifact-choice screens exclude owned, collected, and boss-only artifacts. Higher mountain level adds more weight to higher-tier artifacts, and the offered choices are unique. |
| Artifacts Covered | 121 |
Highest Weighted Artifacts
Section titled “Highest Weighted Artifacts”| Artifact | Tier | Weight | Effect / Use |
|---|---|---|---|
| Cloud Slippers | 1 | 85 | Passive: Runners get +10% speed. |
| Deep Vault Fragment | 1 | 85 | Collect: You get 1-2 mithril and +2 PP. |
| Goblin's Curse Jar | 1 | 85 | Collect: +600-1200 gold. |
| Grimlin's Cage | 1 | 85 | Collect: +2-4 dwarves and +1 PP. |
| Mithril Savings Bond | 1 | 85 | Collect: +4 Mithril and +500 gold. |
| Pot Of Gold | 1 | 85 | Collect: Gold falls from the sky. |
| Crown Coin of the First King | 1 | 80 | Collect: +700 gold and +2 PP. |
| Falling Star Ornament | 1 | 80 | Collect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems. |
| Golden Crane | 1 | 80 | Passive: Runners get +10% dodge. |
| Golden Treasure Chest | 1 | 80 | A treasure chest made of gold, worth more than its contents. Collect: +900-1800 gold. |
| Great Slayer's Axe | 1 | 80 | Passive: All dwarves deal +20% damage against dens. |
| Hermes Sandals | 1 | 80 | Passive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%. |
| Magical Back Brace | 1 | 80 | Passive: Runners get +1 carrying capacity. |
| Giant Marble Elven Foot | 1 | 80 | Passive: Runners get +12% Speed but +20% resting time. |
| Pickaxe-Throw Gold Medal | 1 | 80 | Passive: Miners get +10% damage. |
| Pot Of Greed | 1 | 80 | But at what cost? Collect: +999 gold, +1 PP, and triggers 4 calamities. |
| Bag Of Overflowing Gold | 1 | 75 | Passive: Every 5-7 minutes, you gain 700-1400 gold and +0.6% of your total gold. |
| Bob-omb's Idol | 1 | 75 | Passive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force. |
| Bottled Dwarf | 1 | 75 | Collect: +1 dwarf, +1 mithril and +1 PP. |
| Chalice Of Life | 1 | 75 | Collect: +2-4 Dwarves. Passive: -14% stun duration to runners. |
| Chromatic Anvil | 1 | 75 | Passive: All Runes cost -25% gold. |
| Crystal Skull | 1 | 75 | Passive: All dwarves have +10 gem luck. Slightly increased chance of an extraterrestrial encounter. |
| Tremor Lord's Idol | 1 | 75 | Passive: Demodwarves get +10% damage. |
| Durin's Pickaxe | 1 | 75 | Passive: Miners get +20% damage when the mountain is below 40% health. |
| Shabu's Humour | 1 | 75 | Passive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space! |
| Sorcerous Spyglass | 1 | 75 | Passive: Ballistas and turrets get +10% flat accuracy. |
| Cryopod | 1 | 70 | Collect: +1-3 scientists (or dwarves if you don't have a Grand Laboratory). |
| Salamander Sacs | 1 | 70 | Passive: Flamers' fire bolts now do double damage. |
| Chronicle Stone | 2 | 55 | Passive: Every time you consume a mountain, you have 12% chance to gain +1 PP. |
| Crown Gem | 2 | 55 | Collect: +2000-3000 gold and +2 PP. |
Calamity System
Section titled “Calamity System”| Selection Formula | A calamity becomes eligible once either calamity level or mountain level reaches its minimum. Higher-tier calamities gain extra weight as calamity level rises, then the game picks from the weighted pool. |
|---|---|
| Trigger Effects | Each calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds. |
| Falling Rock Formula | Falling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases. |
| Calamity | Tier | Min Level | Weight | Behavior |
|---|---|---|---|---|
| Boulderfall | Event | Event trigger | Event-based | Rockfall event trigger. |
| Boulder Trap | 2 | 5 | 44 | Drops a Boulder hazard from above or beside the mountain. |
| Dance of Boulders | 2 | 5 | 42 | Drops 4-7 Boulder Small hazards from above or beside the mountain. |
| Earthquake | 2 | 12 | 28 | Starts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers. |
| Falling Star | 3 | 12 | 23 | Drops a Falling Star hazard from above or beside the mountain. |
| Flight of Rockets | Event | Event trigger | Event-based | Rocket event trigger. |
| Goblin Caverns | 1 | 0 | 75 | Spawns 1-2 Goblin Dens on the mountain. |
| Goblin Invasion | 2 | 5 | 30 | Spawns 3-4 Goblin Dens on the mountain. |
| Golden Geyser | 2 | 6 | 33 | Starts a golden geyser away from the stash/mountain for 7-9 seconds. |
| Golden Star | 3 | 12 | 18 | Drops a Golden Star hazard from above or beside the mountain. |
| Gush | 2 | 4 | 45 | Starts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible. |
| Meteor Shower | 3 | 12 | 27 | Drops 6-13 Falling Fireball hazards from above or beside the mountain. |
| Minor Rockfall | 1 | 0 | 90 | Drops 3-8 falling rocks from above the mountain. |
| Mithril Motherload | Event | Event trigger | Event-based | Mithril event trigger. |
| Molten Blob | 2 | 4 | 55 | Drops 1-2 Molten Blob hazards from above or beside the mountain. |
| Molten Shower | 3 | 6 | 36 | Drops 3-5 Molten Blob hazards from above or beside the mountain. |
| Rain of Frogs | Event | Event trigger | Event-based | Frog event trigger. |
| Rain of Gems | 2 | 7 | 22 | Starts gem rain for 8-10 seconds. |
| Rain of Greyglitter | Event | Event trigger | Event-based | Greyglitter event trigger. |
| Rain of Kegs | Event | Event trigger | Event-based | Keg event trigger tied to Meadhall or Brewmaster-style effects. |
| Rain Of Stones | 2 | 2 | 55 | Drops 12-19 falling rocks from above the mountain. |
| Rock Geyser | 2 | 4 | 44 | Starts a rock geyser away from the stash/mountain for 6-12 seconds. |
| Rock Storm | 2 | 5 | 57 | Starts a rock storm for 7-13 seconds. |
| Rockfall | 1 | 0 | 90 | Drops 5-11 falling rocks from above the mountain. |
| Rockslide | 2 | 2 | 75 | Drops 8-14 falling rocks from above the mountain. |
| Sky Torn Asunder | 2 | 10 | 27 | Drops 5-9 small fireballs and 7-12 falling rocks from above the mountain. |
| Troll Invasion | 3 | 12 | 26 | Spawns 3-4 Troll Caves on the mountain. |
| Troll Lair | 2 | 5 | 50 | Spawns 1-2 Troll Caves on the mountain. |
| Volcanic Eruption | Event | Event trigger | Event-based | Volcanic event trigger. |
| Wrath Of Rocks | Event | Event trigger | Event-based | Rock event trigger. |
Behavior Payloads
Section titled “Behavior Payloads”| Calamity | What Happens | Important Numbers |
|---|---|---|
| Boulderfall | Rockfall event trigger. | Special trigger |
| Boulder Trap | Drops a Boulder hazard from above or beside the mountain. | sideways drift: 32-49 |
| Dance of Boulders | Drops 4-7 Boulder Small hazards from above or beside the mountain. | Count: 4-7 events; sideways drift: 32-49 |
| Earthquake | Starts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers. | Duration: 7-11 seconds |
| Falling Star | Drops a Falling Star hazard from above or beside the mountain. | explosion radius: 70; damage: 1; HP: 100; fall speed: 300; sideways drift: -5-5; gravity: 300; spin: -800-800 |
| Flight of Rockets | Rocket event trigger. | Special trigger |
| Goblin Caverns | Spawns 1-2 Goblin Dens on the mountain. | Count: 1-2 events |
| Goblin Invasion | Spawns 3-4 Goblin Dens on the mountain. | Count: 3-4 events |
| Golden Geyser | Starts a golden geyser away from the stash/mountain for 7-9 seconds. | Duration: 7-9 seconds |
| Golden Star | Drops a Golden Star hazard from above or beside the mountain. | explosion radius: 80; damage: 1; HP: 100; fall speed: 300; sideways drift: -5-5; gravity: 300; spin: -800-800 |
| Gush | Starts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible. | Duration: 3 seconds |
| Meteor Shower | Drops 6-13 Falling Fireball hazards from above or beside the mountain. | Count: 6-13 events; explosion radius: 50; damage: 1; HP: 100; fall speed: 260; sideways drift: -5-5; gravity: 260; spin: -1200-1200 |
| Minor Rockfall | Drops 3-8 falling rocks from above the mountain. | Count: 3-8 events |
| Mithril Motherload | Mithril event trigger. | Special trigger |
| Molten Blob | Drops 1-2 Molten Blob hazards from above or beside the mountain. | Count: 1-2 events; explosion radius: 22; damage: 1; HP: 10; fall speed: 155; sideways drift: -5-5; gravity: 155; spin: -1200-1200 |
| Molten Shower | Drops 3-5 Molten Blob hazards from above or beside the mountain. | Count: 3-5 events; explosion radius: 22; damage: 1; HP: 10; fall speed: 155; sideways drift: -5-5; gravity: 155; spin: -1200-1200 |
| Rain of Frogs | Frog event trigger. | Special trigger |
| Rain of Gems | Starts gem rain for 8-10 seconds. | Duration: 8-10 seconds |
| Rain of Greyglitter | Greyglitter event trigger. | Special trigger |
| Rain of Kegs | Keg event trigger tied to Meadhall or Brewmaster-style effects. | Special trigger |
| Rain Of Stones | Drops 12-19 falling rocks from above the mountain. | Count: 12-19 events |
| Rock Geyser | Starts a rock geyser away from the stash/mountain for 6-12 seconds. | Duration: 6-12 seconds |
| Rock Storm | Starts a rock storm for 7-13 seconds. | Duration: 7-13 seconds |
| Rockfall | Drops 5-11 falling rocks from above the mountain. | Count: 5-11 events |
| Rockslide | Drops 8-14 falling rocks from above the mountain. | Count: 8-14 events |
| Sky Torn Asunder | Drops 5-9 small fireballs and 7-12 falling rocks from above the mountain. | Count: 5-9 events; explosion radius: 30; damage: 1; HP: 100; fall speed: 240; sideways drift: -5-5; gravity: 240; spin: -1200-1200 |
| Troll Invasion | Spawns 3-4 Troll Caves on the mountain. | Count: 3-4 events |
| Troll Lair | Spawns 1-2 Troll Caves on the mountain. | Count: 1-2 events |
| Volcanic Eruption | Volcanic event trigger. | Special trigger |
| Wrath Of Rocks | Rock event trigger. | Special trigger |
Den Loot
Section titled “Den Loot”| Destruction Artifact Chance | A guaranteed artifact counter takes priority. Otherwise, the den rolls its base artifact chance plus prestige and spelunker bonuses, with den luck adding up to 30 percentage points. |
|---|---|
| Den Loot Formula | Den loot starts from each item weight and applies den-specific loot multipliers. Gem luck boosts gems, den luck boosts valuable items, and mithril respects extra-mithril caps plus mithril-weight artifacts. |
| Artifact Selection | Destroyed dens roll from artifacts you have not obtained or collected, excluding boss-only artifacts. Artifacts above the den's max tier can still appear, but their weight is halved. |
| Artifact Choice | Artifact-choice screens exclude owned, collected, and boss-only artifacts. Higher mountain level adds more weight to higher-tier artifacts, and the offered choices are unique. |
| Den | Health | Scaling Details | Artifact | Mithril | Loot | Hazards |
|---|---|---|---|---|---|---|
| Ancient Vault | Den HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | 16%, max tier 3 | 1 guaranteed, 2 extra max | 5-8 | Interval 12-21 Uses energy hazards for contact and attacks. |
| Dark Castle | Den HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | 9%, max tier 1 | 0 guaranteed, 1 extra max | 4-6 | Interval 10-21 Uses bone hazards for contact and attacks. |
| Goblin Den | Den HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | 8%, max tier 1 | 0 guaranteed, 1 extra max | 4-6 | Interval 14-26 Contact hazard: Goblin; attack hazard: Goblin Paraglider. |
| Mithril Vein | Den HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | 1%, max tier 2 | 1 guaranteed, 2 extra max | 1-4 | Interval 22-33 Uses boulder hazards for contact and attacks. |
| Troll Cave | Den HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | 11%, max tier 2 | 0 guaranteed, 2 extra max | 4-7 | Interval 11-19 Contact hazard: Meat; attack hazard: Boulder. |
Den Spawning and Placement
Section titled “Den Spawning and Placement”Den spawning uses a level-gated weighted chooser, free-space placement checks, and den attack objects.
| Den Count Formula | Every mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1. |
|---|---|
| Weighted Choice | Eligible den types use weights after level and availability filters. |
| Placement Check | Dens need valid free mountain space before they can appear. |
| Extra Spawn Sources | Half-health triggers, calamities, spelunking, artifacts, and upgrades can add extra den rolls. |
Runtime Den Types
Section titled “Runtime Den Types”| Den | Health Roll | Scaling Details | Loot / Artifact | Hazards |
|---|---|---|---|---|
| Ancient Vault | Den HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | Loot 5-8 Artifact 16%, max tier 3 | Uses energy hazards for contact and attacks. |
| Dark Castle | Den HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | Loot 4-6 Artifact 9%, max tier 1 | Uses bone hazards for contact and attacks. |
| Goblin Den | Den HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | Loot 4-6 Artifact 8%, max tier 1 | Contact hazard: Goblin; attack hazard: Goblin Paraglider. |
| Mithril Vein | Den HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | Loot 1-4 Artifact 1%, max tier 2 | Uses boulder hazards for contact and attacks. |
| Troll Cave | Den HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%. | After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance). | Loot 4-7 Artifact 11%, max tier 2 | Contact hazard: Meat; attack hazard: Boulder. |
Spawn and Placement Mechanics
Section titled “Spawn and Placement Mechanics”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| Base den roll | Each mountain starts with a normal den roll, then can add extra den rolls from level scaling and spelunker-related bonuses. | Mountain start |
| Weighted den choice | Eligible den types are chosen from a weighted pool, so high-weight dens appear more often once they are allowed. | Den type table |
| Level gates | Some den types need a minimum mountain level or special progression condition before they enter the pool. | Mountain progression |
| Free-space placement | The game checks for valid open mountain space before placing a den, which prevents overlapping or impossible den positions. | Placement |
| Half-health spawns | Several effects can add den rolls when the mountain reaches half health or is destroyed. | Spelunker and calamity effects |
| Special den sources | Calamities, artifacts, and some upgrades can spawn specific den types instead of waiting for the normal roll. | Calamities and artifacts |
Dwarf and Weapon Stats
Section titled “Dwarf and Weapon Stats”This page groups player-relevant combat, hauling, projectile, and system fields. The full object-stat index remains available for objects with base/stat records.
Dwarf and Weapon Objects
Section titled “Dwarf and Weapon Objects”| Object | Role | Damage / HP | Crit / Luck | Speed / Cooldown | Carry / Utility | Effect Refs |
|---|---|---|---|---|---|---|
| Runner | Dwarf Or Weapon | - | Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. | Move Speed Base: Random speed between 15-18. Move Speed: Speed is capped at its maximum allowed value after modifiers. | Carry Capacity Base: 1 Carry Capacity: Base carry capacity multiplied by active capacity modifiers. Gathering Timer Base: 2.1 Gathering Timer: Base value multiplied by all active modifiers for this stat. Dodge Base: 0.1 Dodge: Dodge chance is clamped after all dodge bonuses and penalties. | Artifact All Damage Mul Grudges, Artifact Belt Giant Strength Capacity, Artifact Chalice Of Life Recovery, Artifact Cloud Slippers Speed Mul, Artifact Deep Gnome Luck Add, Artifact Deep Gnome Speed Mul, Artifact Golden Crane Dodge Add, Artifact Helm Of Olaf Stun Recovery, Artifact Holy Grail Luck Add, Artifact Magical Back Brace Capacity, Artifact Rocket Boots Speed Mul, Artifact Runners Resting Mul, Artifact Runners Speed Mul, Artifact Shield Of Olaf Chance |
| Bulldozer | Dwarf Or Weapon | HP Base: 14 HP Max: Calculated from current bonuses and game state. | - | Move Speed Base: 16 Move Speed: Base speed multiplied by active speed modifiers. | Carry Capacity Base: 15 Carry Capacity: Base value adjusted by active bonuses and multipliers. Dodge Base: 0.07 | Bulldozer Can Carry Artifacts, Bulldozer Capacity, Bulldozer Heal On Rest, Bulldozer HP, Bulldozer HP Regen, Bulldozer Resting Time, Bulldozer Speed, Bulldozer Stun Duration, Bulldozer Turret Accuracy, Bulldozer Turret Cooldown, Runesmith Machine Cooldown, Runesmith Runner Speed |
| Miner | Dwarf Or Weapon | Base Damage: 8 Damage: Base damage multiplied by the active damage modifier stack. | Crit Chance Base: 0.05 Crit Chance: Base value multiplied by all active modifiers for this stat. Crit Multiplier Base: 1.5 Crit Multiplier: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base value multiplied by all active modifiers for this stat. Gem Buff: Base stat plus active bonuses and/or multipliers. | Throw CD: Calculated by a gameplay formula. | Den Damage Multiplier: Base damage multiplied by the active damage modifier stack. Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack. | Artifact All Calamity Add, Artifact Durins Pickaxe Damage, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Artifact Miners Damage Mul 10, Artifact Miners Damage Mul 20, Enchant O Miner Calmul, Enchant O Miner Crit, Enchant O Miner Luck, Enchant O Miner Xforce, Miner Cluster Pick Chance, Miner Crit Chance Goggles, Miner Damage |
| Demodwarf | Dwarf Or Weapon | Base Damage: 31 Damage: Base damage multiplied by active scaling for this attack or target type. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Crit Multiplier Base: 1.5 Crit Multiplier: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: Base stat plus active bonuses and/or multipliers. Mithril Luck: Base stat plus active bonuses and/or multipliers. | Throw CD: Calculated by a gameplay formula. | Den Damage Multiplier: Base damage multiplied by active scaling for this attack or target type. Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers. | Artifact All Calamity Add, Artifact All Mithrilluck Add, Artifact Bobomb Idol Chance Bonus, Artifact Demodwarves Damage Mul 10, Artifact Demodwarves Damage Mul 20, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Demo Big Bomb Chance, Demo Crit Chance, Demo Damage Packed, Demo Den Damage, Demo Den Force, Demo Extra Tnt Rolls |
| Flamer | Dwarf Or Weapon | Base Damage: Scales from the current upgrade tier or active effect. Damage: Uses the current in-game value. | Crit Chance Base: 0 Crit Chance: Base stat plus active bonuses and/or multipliers. Crit Multiplier: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: Base stat plus active bonuses and/or multipliers. | Throw CD: Randomized cooldown inside the object's min/max range. | Den Damage Multiplier: Base damage multiplied by the active damage modifier stack. Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers. | Artifact All Calamity Add, Artifact All Damage Mul Grimgar, Artifact Draconic Salvo Bonus, Artifact Dragons Eye Stack Add, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Flamer Fire Damage Mul, Artifact Flamers Damage Mul 10, Artifact Flamers Damage Mul 20, Artifact Holy Grail Luck Add, Enchant O Flamer Calmul, Enchant O Flamer Crit, Enchant O Flamer Luck, Enchant O Flamer Xforce |
| Harpoon | Dwarf Or Weapon | Base Damage: 37 Damage: Base damage multiplied by the active damage modifier stack. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Crit Multiplier Base: 1.5 Crit Multiplier: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: Base stat plus active bonuses and/or multipliers. | Max Range: 999 | Den Damage Multiplier: Base damage multiplied by the active damage modifier stack. Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers. | Artifact All Calamity Add, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Harpoons Damage Mul 10, Artifact Harpoons Damage Mul 20, Artifact Holy Grail Luck Add, Artifact Turret Accuracy Add, Enchant O Harpoon Calmul, Enchant O Harpoon Crit, Enchant O Harpoon Luck, Enchant O Harpoon Xforce, Harpoon Bane, Harpoon Bladed Accuracy, Harpoon Bladed Damage |
| Laser Cannon | Dwarf Or Weapon | Base Damage: 6 Damage: 1 | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Crit Multiplier Base: 1.5 Crit Multiplier: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: Base stat plus active bonuses and/or multipliers. | Throw CD: Randomized cooldown inside the object's min/max range. | Den Damage Multiplier: Base damage multiplied by the active damage modifier stack. Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack. | Artifact All Calamity Add, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Artifact Lasers Damage Mul 10, Artifact Lasers Damage Mul 20, Enchant O Laser Cannon Calmul, Enchant O Laser Cannon Crit, Enchant O Laser Cannon Luck, Enchant O Laser Cannon Xforce, Laser Beam Width, Laser Bonus Gem Chance, Laser Calamity Mult, Laser Cooling Cooldown |
| Great Cannon | Other | Base Damage: 100 Damage: Base damage multiplied by the active damage modifier stack. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Crit Multiplier Base: 1.5 Crit Multiplier: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: Base stat plus active bonuses and/or multipliers. | Throw CD: Randomized cooldown inside the object's min/max range. | Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers. | Artifact All Calamity Add, Artifact Cannons Damage Mul 10, Artifact Cannons Damage Mul 20, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Cannonball Rock Collision, Duke Cannon Cooldown Reduction, Duke Cannon Crit Chance, Duke Cannon Damage Boost, Duke Cannon Scaled Damage, Enchant O Great Cannon Calmul, Enchant O Great Cannon Crit, Enchant O Great Cannon Luck |
| Turret | Dwarf Or Weapon | Bullet Damage: 1 | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: 0 | Shoot Timer: 0 Barrel Turn Speed: Base value adjusted by active bonuses and multipliers. Max Range: 420 | - | Artifact Holy Grail Luck Add, Artifact Turret Accuracy Add, Prestige All Luck Add, Prestige Turret Accuracy Add, Prestige Turret Turn Speed Mul, Rocket Salvo, Turret Accuracy, Turret Burst Count, Turret Cooling Cooldown |
| Bulldozer Turret | Other | Bullet Damage: 1 | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Luck Base: 5 Luck: Base stat plus active bonuses and/or multipliers. Gem Buff: 0 | Shoot Timer: 0 Barrel Turn Speed: 6 Max Range: 420 | - | Artifact Holy Grail Luck Add, Bulldozer Turret Accuracy, Bulldozer Turret Burst, Bulldozer Turret Cooldown, Prestige All Luck Add |
Runner Runtime and Rocket Boots
Section titled “Runner Runtime and Rocket Boots”| Movement / Cap | Move Speed Base: Random speed between 15-18. Move Speed: Speed is capped at its maximum allowed value after modifiers. |
|---|---|
| Carry / Gather | Carry Capacity Base: 1 Carry Capacity: Base carry capacity multiplied by active capacity modifiers. Gathering Timer Base: 2.1 Gathering Timer: Base value multiplied by all active modifiers for this stat. Gathering Check Interval: 0.08 |
| Dodge | Dodge Base: 0.1 Dodge: Dodge chance is clamped after all dodge bonuses and penalties. |
| Rocket Boots Duration | Rocket Fly End Time: Random duration/value between 4000-12000. |
| Rocket Boots Steering | Rocket Turn Next: Random value between 180-420. Rocket Target Speed: Random speed between 70-170. Rocket Target Dir: Calculated by a gameplay formula. |
Bulldozer Logistics
Section titled “Bulldozer Logistics”| HP / Recovery | HP Base: 14 HP Regen Interval: 5 |
|---|---|
| Carry / Deposit | Carry Capacity Base: 15 Deposit Interval: 0.14 Ores To Throw: Calculated from current bonuses and game state. |
| Movement / Dodge | Move Speed Base: 16 Move Speed: Base speed multiplied by active speed modifiers. Dodge Base: 0.07 |
| Stun | Stun Duration: Random duration/value between 18-32. |
Projectile and Falling Object Stats
Section titled “Projectile and Falling Object Stats”| Object | Damage | Radius / Force | Luck / Gem | Used By / Role |
|---|---|---|---|---|
| Dynamite | Damage: 0 Calamity Damage Multiplier: 0 Den Damage Multiplier: 1 | Explosion Radius: 0 Extra Force On Hit: 0 Grav: 75 | Luck: 0 Gem Buff: 0 Crit Chance: 0 Crit Multiplier: 0 | - |
| Pickaxe | Damage: Uses the current in-game value. Calamity Damage Multiplier: 0 Den Damage Multiplier: 1 | Extra Force On Hit: 0 Grav: 75 | Luck: 0 Gem Buff: 0 Mithril Luck: 0 Crit Chance: 0 Crit Multiplier: 0 | - |
| Flamer Fire | Damage: 1 Fire Damage Multiplier: 1 Calamity Damage Multiplier: 0.35 Den Damage Multiplier: 1 | Extra Force On Hit: 0 Grav: 75 | Luck: 0 Gem Buff: 0 Mithril Luck: 0 Crit Chance: 0 Crit Multiplier: 1.5 | - |
| Flamer Fire Field | Damage: Scales from the current upgrade tier or active effect. Calamity Damage Multiplier: Scales from the current upgrade tier or active effect. Den Damage Multiplier: Scales from the current upgrade tier or active effect. | Extra Force On Hit: Scales from the current upgrade tier or active effect. | Luck: Scales from the current upgrade tier or active effect. Gem Buff: Scales from the current upgrade tier or active effect. Mithril Luck: Scales from the current upgrade tier or active effect. Crit Chance: Scales from the current upgrade tier or active effect. Crit Multiplier: Scales from the current upgrade tier or active effect. | - |
| Great Cannonball | Damage: 0 Calamity Damage Multiplier: 0 Den Damage Multiplier: 1 | Explosion Radius: 6 Grav: 10 | Luck: 0 Gem Buff: 0 Crit Chance: 0 Crit Multiplier: 0 | - |
| Harpoon Bolt | Damage: 0 Calamity Damage Multiplier: 0 Den Damage Multiplier: 1 | Extra Force On Hit: 0 Grav: 65 | Luck: 0 Gem Buff: 0 Crit Chance: 0 Crit Multiplier: 0 | - |
| Wind Bomb | Damage: 1 | Explosion Radius: 35 Extra Explosion Force: 0 Grav: 100 Spin Speed: 1200 | - | - |
| Falling Rock | Damage: 0 | Explosion Radius: 0 Grav: 0 Spin Speed: Random speed between 200-1200. | - | - |
| Falling Boulder | Damage: 1.5 | Explosion Radius: 5 Grav: 82 | - | Troll Cave (attack) Mithril Vein (hit/attack) |
| Falling Energy | Damage: 1.6 | Explosion Radius: 6 Grav: 84 Spin Speed: Random speed between 1200-1400. | - | Ancient Vault (hit/attack) |
| Falling Meat | Damage: 1.3 | Explosion Radius: 4 Grav: 82 | - | Troll Cave (hit) |
| Falling Goblin | Damage: 0.7 | Explosion Radius: 3 Grav: 82 | - | Goblin Den (hit) |
| Falling Bone | Damage: 0.6 | Explosion Radius: 2 Grav: 82 | - | Dark Castle (hit/attack) |
| Boulder | Damage: 0 | Explosion Radius: 22 Grav: 110 Spin Speed: Random speed between 400-600. | - | - |
| Boulder Small | Damage: 0 | Explosion Radius: 14 Grav: 110 Spin Speed: Random speed between 400-600. | - | - |
Combat Mechanics
Section titled “Combat Mechanics”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| Damage Modifier | Changes damage output or den damage. | Den Artifact Selection, Upgrade Effects, Object Stats |
| Luck Modifier | Changes luck, gem luck, or mithril luck. | Den Artifact Selection, Upgrade Effects, Object Stats |
| Speed Modifier | Changes movement or action speed. | Den Artifact Selection, Upgrade Effects, Object Stats |
| Cooldown Modifiers | Unlocked through another building, staffing, or upgrade condition in this progression chain. | Den Artifact Selection, Object Stats |
| S | Den Artifact Selection, Object Stats | |
| Miner Throw Power | Adds or upgrades these effects: Miner Throw Power, Miner Throw Damage. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Miner Damage effect. | Upgrade Effects, Object Stats |
| Chance Triggers Modifier | Adds or upgrades the Miner Crit Chance Goggles effect. | Upgrade Effects, Object Stats |
| Luck Modifier | Adds or upgrades the Miner Luck Offering effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Mithril Pickaxe Damage, Mithril Pickaxe Crit. | Loot And Ore, Upgrade Effects, Object Stats |
| Luck Modifier | Adds or upgrades these effects: Runner Maw Sacrifice Luck, Runner Maw Resting Time. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Laser Damage Flat, Laser Gem Buff, Laser Calamity Mult. | Loot And Ore, Calamities, Upgrade Effects, Object Stats |
| Laser Beam Width | Adds or upgrades these effects: Laser Beam Width, Laser Crit Bonus. | Upgrade Effects, Object Stats |
| Luck Modifier | Adds or upgrades these effects: Laser Swap Luck Buff, Laser Swap Crit Buff. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Laser Den Damage, Laser Geyser Chance Per Scientist. | Den Artifact Selection, Calamities, Upgrade Effects, Object Stats |
| Chance Triggers Modifier | Adds or upgrades these effects: Laser Rock Zap Chance, Laser Rock Zap Maxdamage. | Upgrade Effects, Object Stats |
| Laser Proj Crit Bonus | Adds or upgrades these effects: Laser Proj Crit Bonus, Laser Proj Luck Bonus. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Runesmith Might Damage effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Runesmith Flame Damage effect. | Upgrade Effects, Object Stats |
| Runesmith Power Critmult | Adds or upgrades the Runesmith Power Critmult effect. | Upgrade Effects, Object Stats |
| Luck Modifier | Adds or upgrades the Runesmith Fortune Luck effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Runesmith War Den Damage, Runesmith War Buff Crit, Runesmith War Buff Luck. | Den Artifact Selection, Upgrade Effects, Object Stats |
| Luck Modifier | Unlocked through another building, staffing, or upgrade condition in this progression chain. | Object Stats |
| Crit | Unlocked through another building, staffing, or upgrade condition in this progression chain. | Object Stats |
| Damage Modifier | Adds or upgrades these effects: Demo Damage Packed, Demo Throw Power Packed, Demo Haste Packed. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Demo Den Damage, Demo Den Force. | Den Artifact Selection, Upgrade Effects, Object Stats |
| Chance Triggers Modifier | Adds or upgrades the Demo Crit Chance effect. | Upgrade Effects, Object Stats |
| Luck Modifier | Adds or upgrades these effects: Demo Stardust Mithril Luck, Demo Stardust Gem Luck, Demo Stardust Calamity Damage. | Loot And Ore, Calamities, Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Demo Underground Mapping Damage effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Flamer Stack Damage effect. | Upgrade Effects, Object Stats |
| Chance Triggers Modifier | Adds or upgrades the Flamer Crit Chance effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Harpoon Bladed Damage, Harpoon Bladed Accuracy. | Upgrade Effects, Object Stats |
| Chance Triggers Modifier | Adds or upgrades the Harpoon Serrated Crit Chance effect. | Upgrade Effects, Object Stats |
| Cooldowns Modifier | Adds or upgrades the Duke Cannon Cooldown Reduction effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Duke Cannon Damage Boost effect. | Upgrade Effects, Object Stats |
| Chance Triggers Modifier | Adds or upgrades the Duke Cannon Crit Chance effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades these effects: Wrecking Ball Den Damage, Wrecking Ball Falling Damage. | Den Artifact Selection, Calamities, Upgrade Effects, Object Stats |
| Massive Balls Size | Adds or upgrades these effects: Massive Balls Size, Massive Balls Cooldown Increase, Massive Balls Crit Multiplier. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Duke Cannon Scaled Damage effect. | Upgrade Effects, Object Stats |
| Damage Modifier | Adds or upgrades the Spelunker Explosives Damage effect. | Upgrade Effects, Object Stats |
| Luck Modifier | Adds or upgrades the Spelunker Mithril Luck effect. | Loot And Ore, Upgrade Effects, Object Stats |
| Runesmith War Buff Crit | Runesmith War Buff Crit changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger. | Den Artifact Selection, Upgrade Effects, Object Stats |
| Den Damage Multiplier | Unlocked through another building, staffing, or upgrade condition in this progression chain. | Loot And Ore, Den Artifact Selection, Object Stats |
| Damage Modifier | Unlocked through another building, staffing, or upgrade condition in this progression chain. | Loot And Ore, Object Stats |
| Laser Swap Crit Buff | Laser Swap Crit Buff changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger. | Upgrade Effects, Object Stats |
| Prestige Harpoons Crit Add | Prestige Harpoons Crit Add changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger. | Upgrade Effects, Object Stats |
| Area Or Knockback Modifier | Changes area size or knockback force. | Upgrade Effects, Object Stats |
| Prestige Laser Crit Add | Prestige Laser Crit Add changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger. | Upgrade Effects, Object Stats |
System and Hauling Stats
Section titled “System and Hauling Stats”| Object | Gold / Mountain | Calamity | Stash / Ore |
|---|---|---|---|
| Sys | Gold: 600 Mithril: 0 Base Gold Per Damage: Calculated from current bonuses and game state. Mountain Health Coeff: 1.115 Mountain Health Base: Calculated by a gameplay formula. Mountain Health Max: Calculated by a gameplay formula. | Calamity Bar Pct Start: 0.36 Calamity Bar Pct Floor: 0.16 Calamity Bar Max: Calculated by a gameplay formula. Calamity Level: 0 Calamity Regen: Uses the current in-game value. Calamity Damage Multiplier: 0 | Ore Click Cooldown: 0.69 |
| Stash | - | - | Base Force: 80 Base Radius: 34 Guzzler Suction Force: 0 Guzzler Suction Radius: 0 |
Falling Rocks and Hazard Defense
Section titled “Falling Rocks and Hazard Defense”Falling hazards are both a calamity system and a den-defense system. The mechanics include weighted rock spawning, runner hit checks, dodge/shield counters, turret destruction rewards, and special den projectile objects.
| Falling Rock Formula | Falling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases. |
|---|---|
| Calamity Trigger Effects | Each calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds. |
| Falling/Hazard Objects | 8 |
Hazard Objects
Section titled “Hazard Objects”| Object | HP / Damage | Radius / Gravity / Spin | Used By |
|---|---|---|---|
| Falling Rock | HP: 0 Damage: 0 | Explosion Radius: 0 Grav: 0 Spin Speed: Random speed between 200-1200. Spawn Immunity Timer: 1.3 | - |
| Falling Boulder | HP: 5 Damage: 1.5 | Explosion Radius: 5 Grav: 82 | Troll Cave (attack) Mithril Vein (hit/attack) |
| Falling Energy | HP: 4 Damage: 1.6 | Explosion Radius: 6 Grav: 84 Spin Speed: Random speed between 1200-1400. | Ancient Vault (hit/attack) |
| Falling Meat | HP: 3 Damage: 1.3 | Explosion Radius: 4 Grav: 82 | Troll Cave (hit) |
| Falling Goblin | HP: 1 Damage: 0.7 | Explosion Radius: 3 Grav: 82 | Goblin Den (hit) |
| Falling Bone | HP: 1 Damage: 0.6 | Explosion Radius: 2 Grav: 82 | Dark Castle (hit/attack) |
| Boulder | HP: 100 Damage: 0 | Explosion Radius: 22 Grav: 110 Spin Speed: Random speed between 400-600. | - |
| Boulder Small | HP: 100 Damage: 0 | Explosion Radius: 14 Grav: 110 Spin Speed: Random speed between 400-600. | - |
Hit, Dodge, Shield, and Loot Rewards
Section titled “Hit, Dodge, Shield, and Loot Rewards”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| Rock selection | Calamities choose from a weighted falling-rock table; stronger rock variants become more common as calamity strength rises. | Calamity System |
| Runner hits | Falling hazards can stun or damage runners unless dodge, shield, or immunity effects prevent the hit. | Runner and hazard stats |
| Shield counters | Shield-granting artifacts and upgrades are the most direct way to keep haulers moving through rock-heavy calamities. | Artifacts and prestige |
| Turret cleanup | Anti-rock turrets and rocket/cannon effects can destroy falling rocks before they reach workers. | Ballistics and artillery |
| Reward side effects | Some artifacts turn rock destruction or runner hits into gem, speed, shield, or PP-style rewards. | Artifact effects |
Relevant Counters and Rewards
Section titled “Relevant Counters and Rewards”| Entry | Type / Building | Effect / Use |
|---|---|---|
| Tome Of Calamity | Artifact | Collect: Immediately triggers 5 calamities. Passive: Whenever you trigger a calamity, all dwarves permanently gain +0.15% damage. |
| Calamity Totem | Artifact | Passive: Whenever a calamity triggers, all dwarves get their cooldown set to 20% of max. |
| Aegis Medallion | Artifact | Passive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds. |
| Divine Slapping Gloves | Artifact | Passive: If you wake up a runner by slapping, he gets a shield for 15-30 seconds. |
| Dragon's Egg | Artifact | Collect: +7 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire. |
| Eye Of Calamity | Artifact | Collect: Trigger 10 calamities. Passive: All dwarves have +20% calamity damage multiplier. Whenever you trigger a calamity, all dwarves get 25% cooldown reduction for 6-12 seconds. |
| Falling Star Ornament | Artifact | Collect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems. |
| Quickbeer Dispenser | Artifact | Runner deliveries have a 20% chance to grant +50% speed, +100% gathering speed, and +30% dodge for 12-16 seconds. The chance gains 0.03 percentage point per Luck and is guaranteed for artifact deliveries. |
| Gemstorm Idol | Artifact | Passive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity. |
| Golden Crane | Artifact | Passive: Runners get +10% dodge. |
| Hermes Sandals | Artifact | Passive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%. |
| Greyglitter Dowsing Amulet | Artifact | Mythically rare magic, able to detect mithril veins deep below layers of rock. Passive: All dwarves get +4 mithril luck. |
| Oxheart Ward | Artifact | Passive: The Ox-Lung Lager now also shields runners for 15-30 seconds. |
| Red Bull | Artifact | Passive: Bulldozers gain +16 max HP. Whenever they are hit by a falling rock, they gain stacking +20% speed for 10 seconds. |
| Rocket Boots | Artifact | Passive: +30% speed. Tiny chance at any point for the rockets to malfunction and send the dwarf flying. |
| Shabu's Humour | Artifact | Passive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space! |
| Shield of Olaf | Artifact | Passive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds. |
| Sorcerous Spyglass | Artifact | Passive: Ballistas and turrets get +10% flat accuracy. |
| Steamskate Boots | Artifact | Passive: Runners get +18% speed, but -4% dodge and +12% resting time. |
| Air Strike | Artillery Hall | Cannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0.15% per gyrocopter. |
| Bullet Ballin | Artillery Hall | Shoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process. |
| Boulderbane Runes | Artillery Hall | Cannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size. |
| Nuke | Artillery Hall | Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health. |
| Massive Balls | Artillery Hall | Duke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks. |
| Nuclear Research | Artillery Hall | Tier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. |
| Great Duke Cannon | Artillery Hall | Adds the Great Duke Cannon. |
| Anti-Rock Turret | Ballistics Workshop | Adds a defensive turret that shoots falling rocks, not the mountain. One or two are useful when rocks are hurting runners; invest harder only if you are building around Falling Pinatas, Rocket Salvo, or Turret Railgun. |
| Falling Pinatas | Ballistics Workshop | Turret-destroyed falling rocks gain a 1% reward chance at tier 1, rising to 3% at tier 5, to produce extra gold or gems. Each Scientist adds 0.1 percentage point. |
Keys and Special Mountain Gates
Section titled “Keys and Special Mountain Gates”This page groups the key artifacts, boss rewards, and exact special mountain levels that block the late-game path.
| Special Mountain Labels | 6 |
|---|---|
| Verified Level Triggers | Level 20 Goblin King Peak, Level 40 Dragon's Peak, Level 50 Triple Seal Gate, Level 60 Architect's Summit, Level 80 Balrogg's Pit, Level 100 Great World Spire |
| Timed Boss Timer | 180 seconds on Goblin King Peak, Dragon's Peak, Architect's Summit, and Balrogg's Pit |
Special Mountain Progression
Section titled “Special Mountain Progression”| Mountain | Level / Trigger | What Happens | Reward / Requirement |
|---|---|---|---|
| Triple Seal Gate | Level 50 key gate | Level 50 three-key gate before the late-game spire path; tied to Ruby Key, Sapphire Key, and Emerald Key progression. | The Nauglamir after keeping Ruby Key, Sapphire Key, and Emerald Key. |
| Goblin King Peak | Level 20 timed boss, 180 seconds | Level 20 timed Goblin King milestone with a 180-second timer; success awards the Goblin Crown artifact. | Goblin Crown. |
| Dragon's Peak | Level 40 timed boss, 180 seconds | Level 40 timed dragon boss with a 180-second timer; success awards Dragon's Egg and dragon riches, while failure now lets you retry without a forced prestige. | Dragon's Egg. |
| Architect's Summit | Level 60 timed boss, 180 seconds | Level 60 timed Architect's Golem boss with a 180-second timer; the game warns you to destroy the mountain before the golem seals itself away. | Mountain Core. |
| Balrogg's Pit | Level 80 timed boss, 180 seconds | Level 80 timed Balrogg boss with a 180-second timer; failure now lets you retry without a forced prestige, while success awards the Shadowflame Whip. | Shadowflame Whip. |
| The Great World Spire | Level 100 artifact gate | Level 100 final artifact gate and spire target; requires eight special artifacts before the forcefield opens and endless mode begins. | Endless Mode after the eight required spire artifacts are present. |
Key, Boss, and Spire Items
Section titled “Key, Boss, and Spire Items”| Entry | Role | Where It Comes From | Why It Matters |
|---|---|---|---|
| Ruby Key | Key | Keep from artifact choices before the Level 50 Triple Seal Gate. | Key Master improves key drop chance. |
| Sapphire Key | Key | Keep from artifact choices before the Level 50 Triple Seal Gate. | Key Master improves key drop chance. |
| Emerald Key | Key | Keep from artifact choices before the Level 50 Triple Seal Gate. | Key Master improves key drop chance. |
| The Nauglamir | Vault reward | Reward from the Level 50 Triple Seal Gate after all three keys are kept. | Required for the Level 100 Great World Spire. |
| Goblin Crown | Boss reward | Reward from Level 20 Goblin King Peak if the 180-second timed check succeeds. | Required for the Level 100 Great World Spire. |
| Dragon's Egg | Boss reward | Reward from Level 40 Dragon's Peak if the 180-second timed check succeeds. | Required for the Level 100 Great World Spire. |
| Mountain Core | Boss reward | Reward from Level 60 Architect's Summit if the 180-second timed check succeeds. | Required for the Level 100 Great World Spire. |
| Shadowflame Whip | Boss reward | Reward from Level 80 Balrogg's Pit if the 180-second timed check succeeds. | Required for the Level 100 Great World Spire. |
| Arkenstone | Spire artifact | Keep when offered from the artifact pool. | Required for the Level 100 Great World Spire. |
| Dial of Destiny | Spire artifact | Keep when offered from the artifact pool. | Required for the Level 100 Great World Spire. |
| Philosopher's Stone | Alchemy reward | Created through Alchemy after the Laboratory path is online. | Required for the Level 100 Great World Spire. |
Verified Level Constants
Section titled “Verified Level Constants”| Rule | Value |
|---|---|
| Goblin King Peak | Level 20 |
| Goblin King Peak timer | 180 seconds |
| Dragon's Peak | Level 40 |
| Dragon's Peak timer | 180 seconds |
| Triple Seal Gate | Level 50 |
| Architect's Summit | Level 60 |
| Architect's Summit timer | 180 seconds |
| Balrogg's Pit | Level 80 |
| Balrogg's Pit timer | 180 seconds |
| The Great World Spire | Level 100 |
Mithril Drops
Section titled “Mithril Drops”Mithril is both a resource and a probability system. Hits build random progress toward a drop rather than using a flat per-hit percentage.
| Drop Formula | Each hit adds mithril progress based on damage dealt as a share of mountain max HP. The multiplier starts at 0.03, gains 0.06 per mithril-luck point, caps the luck term at 18, and each normal luck point adds 0.01 mithril luck. A mithril drop appears when progress beats a random threshold from 0.3 to 1.7. |
|---|---|
| Mean Base | 0.03 |
| Mean Per Luck | 0.06 |
| Luck Conversion | 0.01 |
| Drop Step Range | 0.3-1.7 |
Den Mithril Sources
Section titled “Den Mithril Sources”| Den | Guaranteed | Extra Max | Loot Range | Artifact Chance |
|---|---|---|---|---|
| Ancient Vault | 1 | 2 | 5-8 | 16% |
| Dark Castle | 0 | 1 | 4-6 | 9% |
| Goblin Den | 0 | 1 | 4-6 | 8% |
| Mithril Vein | 1 | 2 | 1-4 | 1% |
| Troll Cave | 0 | 2 | 4-7 | 11% |
Relevant Upgrades
Section titled “Relevant Upgrades”| Upgrade | Building | Effect / Use |
|---|---|---|
| Great Duke Cannon | Artillery Hall | Adds the Great Duke Cannon. |
| Harpoon Ballista | Ballistics Workshop | Adds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and support upgrades are funded. |
| Monster Bane | Ballistics Workshop | Mithril and silver coat the bolt. Bonus damage to dens. |
| Serrated Mithril Spikes | Ballistics Workshop | The harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance. |
| Stardust Calamity Powder | Demolition Shack | Stars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage. |
| Demodwarf | Demolition Shack | However their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and greatly raising the calamity bar. |
| Shrapnel Rocks Hate | Demolition Shack | Gunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots. |
| Flamer | Flameworks | Adds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs. |
| Mithril To Blood | Ritual / special | Creates 1-3 dwarves. |
| Mithril To Spirit | Ritual / special | Creates 1 soul. |
| Soul To Bearded Earth | Ritual / special | Creates 1-5 dwarves and 1-7 mithril. |
| The Great Forge | Khazad Greathold | Unlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades. |
| Alchemy | Grand Laboratory | Every 20 uses the mithril cost is increased by 1. |
| Laser Cannon | Grand Laboratory | Adds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep ore from piling up. |
| Bulldozer | Manufactorum | A treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from |
| Reinforced Hull | Manufactorum | Additional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP. |
| Miner | Miner's Guild | Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom. |
| Mithril Pickaxes | Miner's Guild | Pickaxes get bonus damage. |
| Thunderboom Tips | Miner's Guild | Runesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier. |
| Sacrifice Beards | Ritual / special | Creates 1-4 mithril and 3-6 faith. |
| Sanctification | Ritual / special | Creates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith. |
| Mithril Divining | Spelunker's Guild | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. |
| Spelunker | Spelunker's Guild | Sends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes. |
| Treasure Hunter | Spelunker's Guild | Sends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death. |
| Enchant Primal Power | Ritual / special | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage. |
| Mithril Forging | The Great Forge | Forge path upgrade for spending Mithril on stronger long-run scaling. Buy it when Mithril income is stable enough to support forging. |
| Runesmith | The Great Forge | With a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and |
| Mithril Chainmail | The Great Maw | Thick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks. |
Mountain Health and Leveling
Section titled “Mountain Health and Leveling”This page summarizes how mountain health scales.
| Starting Level | 1 |
|---|---|
| Health Coefficient | 1.115 |
| Base Gold Per Damage | 0.5 |
| Max Health Formula | Mountain max HP is max(1, round(base HP x 1.115^mountain level)), using the level-band base HP rules below. |
| Calamity Bar Percent | The calamity bar threshold shrinks from about 36% of mountain HP at level 1 toward 16% by level 100. |
| Calamity Bar Max | The calamity bar target is based on mountain max HP and the level-based calamity percentage, then randomized by plus or minus 20%. |
| Den Count Formula | Every mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1. |
Health Base Bands
Section titled “Health Base Bands”| Levels | Base-HP Rule |
|---|---|
| 1-10 | Levels 1-10: base HP scales linearly from 1,200 to 2,100 before the per-level multiplier is applied. |
| 11-50 | Levels 11-50: base HP scales linearly from 2,100 to 2,800 before the per-level multiplier is applied. |
| 51+ | Level 51+: base HP stays at 2,800 before the per-level multiplier is applied. |
Special Levels
Section titled “Special Levels”| Event | Value |
|---|---|
| Goblin King Peak | Level 20 |
| Goblin King Peak timer | 180 seconds |
| Dragon's Peak | Level 40 |
| Dragon's Peak timer | 180 seconds |
| Triple Seal Gate | Level 50 |
| Architect's Summit | Level 60 |
| Architect's Summit timer | 180 seconds |
| Balrogg's Pit | Level 80 |
| Balrogg's Pit timer | 180 seconds |
| The Great World Spire | Level 100 |
Level-Up Rewards
Section titled “Level-Up Rewards”| Reward | Rule |
|---|---|
| Prestige Point | Awards +1 PP at the next prestige reward level, then moves the next PP reward ahead by 1-3 mountain levels. |
| Soul | Every fourth level after level 1 can spawn a Soul and lowers base gold per damage by 0.01, down to a 0.3 floor. |
| Artifact Choice | Offers 3 artifact choices at level 2 and then every third level after level 1; level 49 banks three choices before the level 50 Triple Seal Gate. |
Object Stats
Section titled “Object Stats”This page keeps the object stats that matter when reading builds: dwarf/weapon stats, hauling stats, and hazard stats. Internal helper objects are intentionally left out.
| Object | What It Represents | Damage / HP | Speed / Timing | Utility |
|---|---|---|---|---|
| Runner | Hauls ore and gems back to storage. | - | Move Speed Base: Random speed between 15-18. Move Speed: Speed is capped at its maximum allowed value after modifiers. Gathering Timer Base: 2.1 Gathering Timer: Base value multiplied by all active modifiers for this stat. | Carry Capacity Base: 1 Carry Capacity: Base carry capacity multiplied by active capacity modifiers. Dodge Base: 0.1 Dodge: Dodge chance is clamped after all dodge bonuses and penalties. |
| Bulldozer | Heavy hauler and defensive machine. | HP Base: 14 HP Max: Calculated from current bonuses and game state. | Move Speed Base: 16 Move Speed: Base speed multiplied by active speed modifiers. Stun Duration: Random duration/value between 18-32. | Carry Capacity Base: 15 Deposit Interval: 0.14 Ores To Throw: Calculated from current bonuses and game state. |
| Miner | Primary early mountain damage source. | Base Damage: 8 Damage: Base damage multiplied by the active damage modifier stack. | Throw CD: Calculated by a gameplay formula. | Crit Chance Base: 0.05 Crit Chance: Base value multiplied by all active modifiers for this stat. Luck Base: 5 Luck: Base value multiplied by all active modifiers for this stat. |
| Demodwarf | Explosive damage specialist. | Base Damage: 31 Damage: Base damage multiplied by active scaling for this attack or target type. | Throw CD: Calculated by a gameplay formula. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Den Damage Multiplier: Base damage multiplied by active scaling for this attack or target type. |
| Harpoon | Projectile weapon line. | Base Damage: 37 Damage: Base damage multiplied by the active damage modifier stack. | - | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Luck Base: 5 |
| Laser Cannon | Beam weapon line. | Base Damage: 6 Damage: 1 | - | Gem Buff: Base stat plus active bonuses and/or multipliers. Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack. |
| Great Cannon | Heavy cannon/artillery line. | Base Damage: 100 Damage: Base damage multiplied by the active damage modifier stack. | Throw CD: Randomized cooldown inside the object's min/max range. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. |
| Turret | Automated shooting support. | Bullet Damage: 1 | Shoot Timer: 0 Barrel Turn Speed: Base value adjusted by active bonuses and multipliers. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Luck Base: 5 |
| Stash | Storage and ore-click interaction point. | - | - | - |
| Falling Rock | Basic falling hazard. | HP: 0 Damage: 0 | Grav: 0 Spin Speed: Random speed between 200-1200. | Explosion Radius: 0 |
| Boulder | Large boulder hazard. | HP: 100 Damage: 0 | - | Explosion Radius: 22 |
| Falling Star | Star hazard payload. | - | - | - |
Ore Drop Pipeline
Section titled “Ore Drop Pipeline”This page connects the ore value table to the drop pipeline. Damage and luck feed drop chance, then a count/value allocator can bias toward gems, handle overfill/jackpot cases, and exit early when no valid ore remains.
| Max Ore Drops | Mountain levels 1-50 usually drop 1 ore item, with occasional 2-3 item drops. Levels 51-100 gradually shift toward fewer drops, ending around 48% no drop, 47% one drop, 4% two drops, and 1% three drops; level 100+ keeps those odds. |
|---|---|
| Gem Preference | If a hit deals at least 15 damage and has gem bias, it can force a single gem roll. The chance starts at 12%, increases with gem bias and luck, and caps at 60%. |
| Gold Per Damage Base | 0.5 |
| Primary Levers | Damage share, luck, mithril luck, gem bias, ore values, and selection weights. |
Ore and Gem Values
Section titled “Ore and Gem Values”| Rank | Ore/Gem | Value | Weight | Kind |
|---|---|---|---|---|
| 1 | Mithril | Special resource | 100 | Ore |
| 2 | Massive Pure Gold | 1000 | 25 | Ore |
| 3 | Oathgold | 200 | 50 | Ore |
| 4 | Huge Pure Gold | 120 | 110 | Ore |
| 5 | Adamantine | 100 | 80 | Ore |
| 6 | Sungold | 47 | 130 | Ore |
| 7 | Coreheart | 42 | 70 | Ore |
| 8 | Diamond | 34 | 120 | Gem |
| 9 | Pink Diamond | 33 | 3 | Gem |
| 10 | Deep Pearl | 33 | 2 | Gem |
| 11 | Ruby | 30 | 120 | Gem |
| 12 | Emerald | 25 | 110 | Gem |
| 13 | Large Pure Gold | 25 | 180 | Ore |
| 14 | Sapphire | 24 | 110 | Gem |
| 15 | Topaz | 22 | 110 | Gem |
| 16 | Amethyst | 21 | 110 | Gem |
| 17 | Medium Pure Gold | 17 | 160 | Ore |
| 18 | Large Gold Ore | 15 | 85 | Ore |
| 19 | Small Pure Gold | 12 | 110 | Ore |
| 20 | Medium Gold Ore | 11 | 65 | Ore |
| 21 | Small Gold Ore | 7 | 25 | Ore |
How Drop Rolls Work
Section titled “How Drop Rolls Work”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| Damage progress | Each hit contributes to a hidden mithril/drop progress pool based on damage dealt relative to mountain max HP. | Damage, mountain health, mithril luck |
| Drop count curve | Early mountains mostly drop one ore item per successful drop. Higher levels add more zero-drop outcomes, so raw hit count matters less without luck/value scaling. | Mountain level |
| Gem preference | Big enough hits with gem bias can force a gem roll; the chance starts low and caps at 60%. | Gem luck and gem-focused upgrades |
| Ore value allocator | When a drop happens, the game spends a value budget across eligible ore/gem entries using their values and selection weights. | Ore and gem value table |
| Overfill and jackpot handling | Very large value budgets can produce overfill/jackpot behavior instead of a simple single low-value ore. | High damage and value modifiers |
| Mithril routes | Mithril is separate from ordinary gold value: damage progress, den loot, spelunking, artifacts, and prestige can all add mithril paths. | Mithril guide |
Relevant Upgrades and Artifacts
Section titled “Relevant Upgrades and Artifacts”| Entry | Type / Building | Effect / Use |
|---|---|---|
| Arkenstone | Artifact | Collect: +5 PP. Passive: All ores and gems are worth +20% more gold. |
| Bag Of Overflowing Gold | Artifact | Passive: Every 5-7 minutes, you gain 700-1400 gold and +0.6% of your total gold. |
| Bob-omb's Idol | Artifact | Passive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force. |
| Bottled Dwarf | Artifact | Collect: +1 dwarf, +1 mithril and +1 PP. |
| Splashstone | Artifact | A rune-carved stone dropped into every barrel, making each keg burst wider and louder. Passive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius. |
| Broodstone Idol | Artifact | Passive: When a den is destroyed, there is a 12% chance to spawn another den or mithril vein. |
| Cat's Eye Diamond | Artifact | Collect: Diamonds start raining for a brief moment. Passive: Diamonds are worth 25% more. |
| Chaos Orb | Artifact | Collect: +0-3000 gold, +0-3 mithril, +0-3 PP, spawn 0-3 dens, and trigger 0-3 calamities. |
| Chromatic Anvil | Artifact | Passive: All Runes cost -25% gold. |
| Coffer Of Overflowing Gold | Artifact | Passive: Every 5-7 minutes, you gain 1250-2500 gold and +0.0% of your total gold. |
| Aegis Medallion | Artifact | Passive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds. |
| Crown Coin of the First King | Artifact | Collect: +700 gold and +2 PP. |
| Crown Gem | Artifact | Collect: +2000-3000 gold and +2 PP. |
| Crystal Skull | Artifact | Passive: All dwarves have +10 gem luck. Slightly increased chance of an extraterrestrial encounter. |
| Deep Gnome Bling | Artifact | Passive: Runners get +35 Luck but -12% Speed. |
| Deep Vault Fragment | Artifact | Collect: You get 1-2 mithril and +2 PP. |
| Dial of Destiny | Artifact | Collect: +5 PP, +1 Soul and +10 Mithril. |
| Divine Gem Polish | Artifact | Passive: All gems are worth 20% more. |
| Dragon's Claw | Artifact | If there is a fire that never ceases to burn, it surely lies in the maw of a dragon. Passive: Flamer's Draconic Salvo costs 50% less gold and can fire 1 additional projectile. |
| Dragon's Egg | Artifact | Collect: +7 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire. |
| Dragon's Eye | Artifact | Fire gains 0.01 damage per stack for every 1,000 Gold held, up to +1 damage per stack. |
| Exalted Gem Polish | Artifact | Passive: All gems are worth 15% more. |
| Falling Star Ornament | Artifact | Collect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems. |
| Fertility Idol | Artifact | Passive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf. |
| Fire Titan Core | Artifact | The blazing heart of an ancient fire demigod. Passive: Flamers get +20% damage. |
| Quickbeer Dispenser | Artifact | Runner deliveries have a 20% chance to grant +50% speed, +100% gathering speed, and +30% dodge for 12-16 seconds. The chance gains 0.03 percentage point per Luck and is guaranteed for artifact deliveries. |
| Foreman's Forehammer | Artifact | Passive: Underground Housing costs 10% less gold. |
| Forgeheart Ember | Artifact | Passive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril luck for 20 seconds. |
| Gemstorm Idol | Artifact | Passive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity. |
| Giant Mithril Nugget | Artifact | A massive nugget of pure mithril, heavy and shimmering. Collect: You get 3-6 Mithril. |
| Gilded Duke's Emblem | Artifact | Passive: Duke Cannon has a 5% chance to fire a huge golden cannonball with +40 Luck and +50% crit damage. Chance is increased by 1% per Priest and 0.01% per Luck. |
| Goblin's Curse Jar | Artifact | Collect: +600-1200 gold. |
Ore Reclaim Pressure
Section titled “Ore Reclaim Pressure”Ore on the mountain is not permanent. The reclaim system starts after a minimum uncollected count, accelerates at surge thresholds, and uses emergency cleanup behavior when ore piles get too large. The related tables list runner capacity, gathering speed, stash throughput, and dodge fields beside the reclaim rules.
| Reclaim Mechanics | 4 |
|---|---|
| Uniform Pick Mechanic | 1 |
| Carry/Storage Areas | 13 |
Reclaim and Pressure Mechanics
Section titled “Reclaim and Pressure Mechanics”| Mechanic | Player Meaning |
|---|---|
| Start threshold | The mountain starts reclaiming loose ore and gems once roughly 350 uncollected pickups are sitting on the ground. |
| Speed scaling | After that, reclaim speed rises every 15 extra loose pickups. It starts very slowly, then adds 0.6 pickups per second per step, capped at 80 before surge multipliers. |
| Surge band | At 750 loose pickups, reclaim enters a surge band. By 1050 loose pickups, the surge multiplier reaches 8x and the batch size can grow from 8 up to 58 pickups at a time. |
| Emergency cleanup | Above 1420 loose pickups, the game treats the pile as an emergency: reclaim speed is multiplied by 23 and the batch size keeps expanding quickly. |
| What it takes first | Mithril, artifacts, carried pickups, gathered pickups, and deposited pickups are skipped. Regular ore/gems are biased toward cheaper items, with a small preference for pickups closest to the mountain and a 7% fully random fallback. |
| How to fight it | Solve this with Runner carry capacity, gathering speed, Bulldozer hauling, and Maw/Stonecaller effects that redirect some reclaimed ore away from the mountain. |
Runner / Bulldozer Logistics
Section titled “Runner / Bulldozer Logistics”| Object | Role | Carry / Gather | Speed / Dodge | Stun / Deposit / Recovery |
|---|---|---|---|---|
| Runner | Dwarf Or Weapon | Carry Capacity Base: 1 Carry Capacity: Base carry capacity multiplied by active capacity modifiers. Gathering Timer Base: 2.1 Gathering Timer: Base value multiplied by all active modifiers for this stat. | Move Speed Base: Random speed between 15-18. Move Speed: Speed is capped at its maximum allowed value after modifiers. Dodge Base: 0.1 Dodge: Dodge chance is clamped after all dodge bonuses and penalties. | - |
| Bulldozer | Dwarf Or Weapon | Carry Capacity Base: 15 Carry Capacity: Base value adjusted by active bonuses and multipliers. | Move Speed Base: 16 Move Speed: Base speed multiplied by active speed modifiers. Dodge Base: 0.07 | Stun Duration: Random duration/value between 18-32. Deposit Interval: 0.14 HP Regen Interval: 5 Ores To Throw: Calculated from current bonuses and game state. |
| Stash | Other | - | - | - |
What Gets Tracked
Section titled “What Gets Tracked”| System | Player Meaning |
|---|---|
| Ore storage | Dwarves and haulers track carried ore/gem payloads until they return them to storage. |
| Gem Frenzy | Temporary gem-frenzy bonuses can affect carrying and movement while active. |
| Storage size | Carry-capacity upgrades and bulldozer logistics affect how much ore can be moved before reclaim pressure matters. |
Ore Selection
Section titled “Ore Selection”| Max Ore Drops | Early and mid levels usually produce steadier ore drops. Past level 51, pure gold farming becomes less about more drops and more about value multipliers, hauling, mithril, artifacts, PP, and gate progress. |
|---|---|
| Gem Preference | If a hit deals at least 15 damage and has gem bias, it can force a single gem roll. The chance starts at 12%, increases with gem bias and luck, and caps at 60%. |
Selection Rules
Section titled “Selection Rules”- Very common ores stay important, but the weighting is softened so they do not completely crowd out rare drops.
- The drop picker filters by remaining damage value; gem bias and luck can let better gems fit into the roll.
- Drops closer to the remaining value budget get preferred.
- Eligible gems get extra weight from gem bias.
Ores and Gems by Value
Section titled “Ores and Gems by Value”| Ore/Gem | Value | Weight | Kind |
|---|---|---|---|
| Mithril | Special resource | 100 | Ore |
| Massive Pure Gold | 1000 | 25 | Ore |
| Oathgold | 200 | 50 | Ore |
| Huge Pure Gold | 120 | 110 | Ore |
| Adamantine | 100 | 80 | Ore |
| Sungold | 47 | 130 | Ore |
| Coreheart | 42 | 70 | Ore |
| Diamond | 34 | 120 | Gem |
| Pink Diamond | 33 | 3 | Gem |
| Deep Pearl | 33 | 2 | Gem |
| Ruby | 30 | 120 | Gem |
| Emerald | 25 | 110 | Gem |
| Large Pure Gold | 25 | 180 | Ore |
| Sapphire | 24 | 110 | Gem |
| Topaz | 22 | 110 | Gem |
| Amethyst | 21 | 110 | Gem |
| Medium Pure Gold | 17 | 160 | Ore |
| Large Gold Ore | 15 | 85 | Ore |
| Small Pure Gold | 12 | 110 | Ore |
| Medium Gold Ore | 11 | 65 | Ore |
| Small Gold Ore | 7 | 25 | Ore |
Prestige State
Section titled “Prestige State”Prestige includes permanent upgrades plus progress tracking for spend accounting, tier/value storage in active upgrades, mountain-kill counters, guaranteed den drops, pending scientists, and modifier registration.
| Prestige Entries | 97 |
|---|---|
| Code-Only Prestige Entries | 10 |
| Prestige State Areas | 8 |
| Active Upgrade State Areas | 4 |
What Prestige Tracks
Section titled “What Prestige Tracks”| System | Player Meaning |
|---|---|
| Spend accounting | The game tracks spent and available PP so permanent upgrades can scale cleanly. |
| Mountain-kill counters | Repeated mountain clears feed several prestige rewards and unlock checks. |
| Guaranteed den drops | Some prestige effects bank guaranteed den rewards for later mountains. |
| Pending scientists | Prestige can queue scientist awards that are claimed after the relevant trigger. |
Prestige Mechanics
Section titled “Prestige Mechanics”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| PP spend accounting | The game separately tracks available and spent PP so permanent upgrades can gate tiers and keep scaling across runs. | Prestige upgrades |
| Active upgrade storage | Prestige purchases write tier/value state into active upgrade records; stat listeners then read those records during a run. | Upgrade effects |
| Mountain-kill counters | Several rewards use mountain clear counts as long-term progress, especially for late-game unlocks and repeat scaling. | Mountain progression |
| Guaranteed den rewards | Some prestige effects bank guaranteed den drops, making den progression less random on later runs. | Dens and artifacts |
| Queued scientists | Prestige can queue scientist rewards that are granted when the relevant laboratory trigger resolves. | Laboratory |
| Infinite tier-6 sinks | Late prestige includes repeatable per-ascension sinks for major damage lines, giving PP a long-term outlet. | Late-game ascension |
Permanent Upgrades to Understand First
Section titled “Permanent Upgrades to Understand First”| Upgrade | Why Players Care | Best Timing |
|---|---|---|
| Swift Start | Starts future runs with runners, which helps early hauling and ore collection immediately. | First few PP if early runs feel slow. |
| Ancestor's Picks | Permanent miner damage and luck make the basic damage engine stronger every run. | Early damage foundation. |
| Marching Orders | Runner speed reduces the time ore sits exposed to mountain reclaim pressure. | When hauling, not damage, is the bottleneck. |
| Fated Finds | Guarantees artifacts from the first destroyed dens, turning den clears into more reliable build starts. | Once you can kill dens consistently. |
| Greyglitter Leylines | Adds mithril-luck to every dwarf, improving the damage-based mithril drop path. | When mithril costs start blocking upgrades. |
| Key Master | Improves Ruby Key, Sapphire Key, and Emerald Key drops for special mountain progression. | When the Triple Seal Gate path is the goal. |
Rituals, Runes, Enchants, and Transmutation
Section titled “Rituals, Runes, Enchants, and Transmutation”This page groups action-name systems from building, artifact, prestige, and active-upgrade records: ritual cost/cooldown hooks, rune buffs, enchant limits, boons, nukes, wind-bomb style effects, and transmutation-related artifact/prestige hooks.
| Ritual / Rune / Enchant Mechanics | 37 |
|---|---|
| Ritual Cost Modifiers | 17 |
| Timed Effects | 14 |
Unlocks and Effects
Section titled “Unlocks and Effects”| Entry | Type / Building | Effect / Use |
|---|---|---|
| Bob-omb's Idol | Artifact | Passive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force. |
| Splashstone | Artifact | A rune-carved stone dropped into every barrel, making each keg burst wider and louder. Passive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius. |
| Chromatic Anvil | Artifact | Passive: All Runes cost -25% gold. |
| Forgebound Seal | Artifact | A rune-branded seal that drinks heat from the forge and binds it into steel. Passive: Whenever you use the Forge Artifact ritual, Miners, Harpoon Ballistas and Great Duke Cannons permanently gain +5% damage. |
| Forgeheart Ember | Artifact | Passive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril luck for 20 seconds. |
| Philosopher's Stone | Artifact | Passive: Transmutation rituals have a 0.1% chance per Scientist, Runesmith and Stonecaller, a 2% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to double their results. |
| Ritualist's Ledger | Artifact | Passive: Upon casting any ritual, there is a 0.1% chance per Runesmith and per Stonecaller, a 1% chance per tier of Ritual Power, and a 0. |
| Shadowflame Whip | Artifact | Collect: +9 PP. Passive: Forge Artifact costs 1 less Mithril and each cast has a 30% chance to refund 1 Soul. |
| Soul Mask | Artifact | Collect: +1 soul and +2 PP. |
| Triune Prism | Artifact | Passive: Laser Cannon's POWER OVERWHELMING upgrade now also counts Stonecallers and Runesmiths as Scientists for its damage bonus. |
| Boulderbane Runes | Artillery Hall | Cannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size. |
| Bombardment Mastery | Artillery Hall | Forged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade. |
| Nuke | Artillery Hall | Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health. |
| Nuclear Research | Artillery Hall | Tier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. |
| Death Mark | Ballistics Workshop | Mark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed. |
| Multi-shot | Ballistics Workshop | Advanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power. |
| Big Bad Bomb | Demolition Shack | Demodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity. |
| Wind Bomb | Demolition Shack | Manually aimed upon use. |
| Mithril To Blood | Geode Sanctum | Creates 1-3 dwarves. |
| Mithril To Spirit | Geode Sanctum | Creates 1 soul. |
| Soul To Bearded Earth | Geode Sanctum | Creates 1-5 dwarves and 1-7 mithril. |
| Geode Sanctum | Khazad Greathold | Produces Stonecallers. Unlocks rituals and transmutation magic. |
| Meadhall | Khazad Greathold | Unlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades. |
| Shrine | Khazad Greathold | Unlocks and places the Shrine building. Its building page covers Priests, rituals, altars, and religion-themed economy/combat scaling and 11 linked upgrades. |
| Swap Buildings | Khazad Greathold | Through geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot. |
| The Great Forge | Khazad Greathold | Unlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades. |
| Alkahest Aperture | Laboratory | Laser Cannon gets bonus damage per Alchemy Research. |
| Alchemy | Grand Laboratory | Every 20 uses the mithril cost is increased by 1. |
| Disco Shuffle | Grand Laboratory | Whenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing. |
| Scientist | Grand Laboratory | Adds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%. |
| Therapeutic Laser | Grand Laboratory | With prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem. If a gem touches the laser it has a chance to transmute into a bigger gem. |
| Cogitators | Manufactorum | Rune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters have shorter cooldowns. |
| Bling-Barrel Brew | Meadhall | A keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1.5% per Brewmaster. |
| Midas Beer Nuke | Meadhall | Also destroys all rocks and wakes up all stunned runners. |
| Thunderboom Tips | Miner's Guild | Runesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier. A chance to trigger a lightning strike, which deals additional 25-75% damage. |
| Enchant Zealous Fury | Shrine | After casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage. |
| Priest | Shrine | Generates Faith after each mountain kill. More Priests increase the reward with sublinear scaling; the checked-in catalogue does not preserve the exact exponent. |
| Sanctification | Shrine | Creates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith. |
| Great Grom Altar | Shrine | He who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual. |
| Great Maw Altar | Shrine | Tier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual. |
Action Mechanics
Section titled “Action Mechanics”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| Runes | Runes act like repeatable build-shaping upgrades, mostly changing damage, luck, speed, crits, or cooldowns. | Great Forge |
| Enchants | Enchant-style effects add temporary or limited-use modifiers, then scale through upgrade tiers and prestige bonuses. | Forge and prestige |
| Rituals | Rituals are active buttons with cooldown and cost hooks; cost reducers and cooldown modifiers are the main scaling levers. | Shrine and forge |
| Transmutation | Transmutation effects convert one resource or object interaction into another, usually around mithril, soul, ore, or gems. | Geode/Laboratory |
| Boons and nukes | Large active effects use the same state pattern: unlock the action, apply a cooldown/cost, then scale the payload from tiers and modifiers. | Late active upgrades |
Timed Effects
Section titled “Timed Effects”| System | Player Meaning |
|---|---|
| Artifact timers | Temporary artifact effects track whether they are active and how much time remains. |
| Ritual cooldowns | Ritual-style actions use cooldown and cost modifiers before they can be used again. |
| Upgrade tiers | Rune, enchant, and transmutation effects scale from current upgrade tiers. |
Spelunking Returns
Section titled “Spelunking Returns”Spelunking uses worker timers, weighted outcomes, return queues, underground mapping, and expedition reward scaling.
| Spelunker Rewards | Gold, mithril, mithril veins, den reveals, PP, souls, artifacts, new workers, injury, or death. |
|---|---|
| Treasure Hunter Rewards | Artifacts, unique Tier 5 artifacts, mithril, PP, souls, trap calamities, injury, grave injury, or death. |
| Underground Mapping | Every returning spelunker improves mapping, which feeds several scaling upgrades. |
| Main Safety Artifact | Stonewarden's Pact prevents Spelunkers and Treasure Hunters from dying. |
How It Works
Section titled “How It Works”| Part | Player Meaning |
|---|---|
| Return timers | Spelunkers use saved return timers; speed and rest modifiers change how quickly expeditions come back. |
| Outcome rolls | Return outcomes are weighted rolls, so upgrades that mention treasure, PP, artifacts, or better outcomes improve what comes back. |
| Underground mapping | Underground Mapping is tracked separately and feeds upgrades that scale damage, expedition quality, or late-game returns. |
| Return queue | Returned expedition text and rewards are queued so multiple spelunkers can finish without losing messages. |
Tracked State
Section titled “Tracked State”| System | Player Meaning |
|---|---|
| Workers | Each spelunker has alive/resting/travel state while an expedition is out. |
| Return queue | Finished expedition messages and rewards queue up before they are shown. |
| Underground mapping | Mapping progress is tracked separately and feeds related upgrades. |
| Visual state | The game also tracks visual movement state for spelunker animations, but it does not change the strategic takeaway. |
Related Unlocks and Scaling
Section titled “Related Unlocks and Scaling”| Entry | Type / Building | Effect / Use |
|---|---|---|
| Fertility Idol | Artifact | Passive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf. |
| Foreman's Forehammer | Artifact | Passive: Underground Housing costs 10% less gold. |
| Stoneshaper's Rod | Artifact | Passive: Underground Housing costs 20% less gold. |
| Stonewarden's Pact | Artifact | Passive: Spelunkers and Treasure Hunters can no longer die. |
| The Great Mother Figurine | Artifact | Passive: You retroactively and passively get +1 dwarf for every 3 underground housings you bought. |
| Eye Of Beholder | Artifact | Passive: Whenever a Treasure Hunter returns, all dwarves permanently gain +1% damage. After reaching +50% bonus, they get +0.2% instead. |
| Sacred Drills | Ballistics Workshop | Harpoons get bonus damage per Priest. |
| Mapped Destruction | Demolition Shack | Demodwarves get bonus damage per Underground Mapping. |
| Build Underground Housing | Khazad Greathold | Adds +2 Dwarves through Underground Housing. Buy it early when workforce count is the bottleneck. |
| Spelunker's Guild | Khazad Greathold | Unlocks and places the Spelunker's Guild building. Its building page covers Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping and 12 linked upgrades. |
| Great Mother Altar | Shrine | Tier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1. |
| Great Shabu Altar | Shrine | Tier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Unlocks Shabu's Laughter ritual. Tier 2 - Brewmasters count as Priests at 50% rate. |
| Thunderline Network | Spelunker's Guild | Less time to return based on the listed upgrade value. |
| Ancestral Lore | Spelunker's Guild | Increases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%. |
| Drums In The Deep | Spelunker's Guild | Increases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed. |
| Explosives Kit | Spelunker's Guild | Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. That share increases by 0.0005% per Underground Mapping, up to 0.5%. |
| Grand Lodge | Spelunker's Guild | Whenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration. |
| Mithril Divining | Spelunker's Guild | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. |
| Relic Raiding | Spelunker's Guild | Increases the chance that dens drop artifacts by the listed chance. |
| Spelunker | Spelunker's Guild | Sends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes. |
| Treasure Hunter | Spelunker's Guild | Sends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death. |
| Antiquities Express | Spelunkers Guild | Less time to return based on the listed upgrade value. |
| Treasury Acquisition | Spelunker's Guild | Whenever any dwarf or weapon destroys a den, it counts as if it had bonus luck! |
| Underground Mapping | Spelunker's Guild | Increases underground mapping by underground mapping. |
| Martial Culture | Prestige | All dwarves gain +4/6/8% damage for every 4 Underground Housings built. |
| Speleological Domination | Prestige | All dwarves gain +0.3% damage per Underground Mapping. |
| Explosives Kit | Prestige | Unlocks Explosives Kit upgrade in the Spelunker's Guild. Whenever a spelunker returns, he deals damage to the mountain equal % of its max health! The % of damage inflicted is increased per underground mapping. |
| Housing Batches | Prestige | Every 4 Underground Housings built, you get +2 dwarves. |
Upgrade Effect Mechanics
Section titled “Upgrade Effect Mechanics”This page groups named upgrade modifiers by the player-facing mechanics they influence: damage, luck, den rewards, costs, cooldowns, and carrying behavior.
| Upgrade Mechanics | 538 |
|---|---|
| Named Modifiers | 123 |
| Modifier References | 274 |
Effect Groups
Section titled “Effect Groups”| Group | Related Keywords | Mechanics Count | Player Use |
|---|---|---|---|
| Damage and Combat | Damage, Crit, Den Damage, Calamity | 94 | Direct dwarf damage, critical hits, den damage, and calamity damage modifiers. |
| Luck, Gems, and Mithril | Luck, Gem, Mithril | 108 | Gem luck, mithril luck, gem value, and ore/gem reward multipliers. |
| Runner and Hauling | Runner, Carry, Capacity, Dodge, Speed, Resting | 59 | Runner movement, carrying capacity, gathering speed, dodge, and rest timers. |
| Rituals, Runes, and Enchants | Ritual, Rune, Enchant, Transmut, Boon, Nuke, Wind Bomb | 37 | Active ritual cost/cooldown modifiers, rune buffs, enchant limits, and transmutation hooks. |
| Prestige State | Prestige | 145 | Permanent upgrades that register current modifiers into active upgrade state. |
| Costs and Purchase Flow | Cost, Tier, Purchase | 411 | Cost multipliers, tier values, multi-upgrade purchases, and active-upgrade storage. |
Common Named Modifiers
Section titled “Common Named Modifiers”| Modifier | Mentions | Shows Up In | How To Read It |
|---|---|---|---|
| Prestige Den HP Mul | 6 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes den health scaling. |
| Artifact Runes Cost Mul | 4 | Den Artifact Selection, Upgrade Effects | Changes upgrade, rune, ritual, or artifact costs. |
| Artifact All Damage Mul Grimgar | 3 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Artifact Bobomb Idol Cost Mul | 3 | Den Artifact Selection, Upgrade Effects | Changes upgrade, rune, ritual, or artifact costs. |
| Artifact Draconic Salvo Bonus | 3 | Den Artifact Selection, Upgrade Effects | Adds an extra projectile or stronger behavior to Draconic Salvo. |
| Artifact Draconic Salvo Cost Mul | 3 | Den Artifact Selection, Upgrade Effects | Changes upgrade, rune, ritual, or artifact costs. |
| Artifact Foremans Forehammer Cost Mul | 3 | Loot And Ore, Den Artifact Selection, Upgrade Effects | Changes upgrade, rune, ritual, or artifact costs. |
| Artifact Stoneshapers Rod Cost Mul | 3 | Den Artifact Selection, Upgrade Effects | Changes upgrade, rune, ritual, or artifact costs. |
| Prestige Demodwarves Free Buys Add | 3 | Upgrade Effects | Adds free starting purchases for that unit or weapon line. |
| Prestige Flamers Free Buys Add | 3 | Upgrade Effects | Adds free starting purchases for that unit or weapon line. |
| Prestige Harpoons Free Buys Add | 3 | Upgrade Effects | Adds free starting purchases for that unit or weapon line. |
| Prestige Lasers Free Buys Add | 3 | Upgrade Effects | Adds free starting purchases for that unit or weapon line. |
| Prestige Miners Free Buys Add | 3 | Upgrade Effects | Adds free starting purchases for that unit or weapon line. |
| Prestige Turrets Free Buys Add | 3 | Upgrade Effects | Adds free starting purchases for that unit or weapon line. |
| Artifact All Damage Mul Grudges | 2 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Artifact Bobomb Idol Windbomb Force | 2 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes area size or knockback force. |
| Artifact Den Luck Bonus | 2 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes luck, gem luck, or mithril luck. |
| Artifact Den Mithril Weight Mul | 2 | Loot And Ore, Den Artifact Selection, Upgrade Effects | Changes gem, ore, or reward value. |
| Artifact Dragons Eye Bonus Per K | 2 | Den Artifact Selection, Upgrade Effects | Adds fire damage scaling from stored gold thresholds. |
| Artifact Durins Pickaxe Damage | 2 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Artifact Flamer Fire Damage Mul | 2 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Artifact Mithril Heart Bonus Chance | 2 | Loot And Ore, Den Artifact Selection, Upgrade Effects | Adds or scales a chance-based trigger. |
| Artifact Rocket Boots Speed Mul | 2 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes movement or action speed. |
| Artifact Turret Ore Spawn PP | 2 | Loot And Ore, Den Artifact Selection, Upgrade Effects | Lets turret-destroyed falling rocks feed ore/PP-style rewards. |
| Prestige All Damage Mul | 2 | Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Prestige Demodwarf Damage Mul | 2 | Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Prestige Den Drop Chance Add | 2 | Loot And Ore, Den Artifact Selection, Upgrade Effects | Adds or scales a chance-based trigger. |
| Prestige Firefield Extend On Hit Add | 2 | Loot And Ore, Upgrade Effects | Extends fire-field uptime when fire keeps hitting targets. |
| Prestige Harpoon Geyser Chance Add | 2 | Loot And Ore, Calamities, Upgrade Effects | Adds or scales a chance-based trigger. |
| Prestige Infernal Symphony Luck Mul | 2 | Loot And Ore, Upgrade Effects, Object Stats | Changes luck, gem luck, or mithril luck. |
| Prestige Laser Bonus Gem Chance Add | 2 | Loot And Ore, Upgrade Effects | Adds or scales a chance-based trigger. |
| Prestige Laser Bonus Gem Chance Add Qs | 2 | Loot And Ore, Upgrade Effects | Adds or scales a chance-based trigger. |
| Prestige Ore Click Aoe Radius | 2 | Loot And Ore, Upgrade Effects, Object Stats | Changes area size or knockback force. |
| Prestige Ore Click Force Mul | 2 | Loot And Ore, Upgrade Effects, Object Stats | Changes area size or knockback force. |
| Prestige Ritual Cost Mul | 2 | Upgrade Effects | Changes upgrade, rune, ritual, or artifact costs. |
| Prestige Runner Return Capacity Add | 2 | Upgrade Effects, Object Stats | Changes carrying capacity. |
| Prestige Runners Gorilla Cooldown Mul | 2 | Upgrade Effects | Prestige Runners Gorilla Cooldown Mul changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger. |
| Prestige Runners Speed Mul | 2 | Upgrade Effects, Object Stats | Changes movement or action speed. |
| Prestige Windbomb Force Add | 2 | Upgrade Effects, Object Stats | Changes area size or knockback force. |
| Artifact All Calamity Add | 1 | Den Artifact Selection, Calamities, Upgrade Effects | Adds extra calamity-trigger value to calamity-focused effects. |
| Artifact All Gemluck Add | 1 | Loot And Ore, Den Artifact Selection, Upgrade Effects, Object Stats | Changes luck, gem luck, or mithril luck. |
| Artifact All Mithrilluck Add | 1 | Loot And Ore, Den Artifact Selection, Upgrade Effects, Object Stats | Changes luck, gem luck, or mithril luck. |
| Artifact Belt Giant Strength Capacity | 1 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes carrying capacity. |
| Artifact Bobomb Idol Chance Bonus | 1 | Den Artifact Selection, Upgrade Effects | Adds or scales a chance-based trigger. |
| Artifact Cannons Damage Mul 10 | 1 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Artifact Cannons Damage Mul 20 | 1 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes damage output or den damage. |
| Artifact Chalice Of Life Recovery | 1 | Den Artifact Selection, Upgrade Effects | Adds recovery or protection behavior from Chalice of Life. |
| Artifact Cloud Slippers Speed Mul | 1 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes movement or action speed. |
| Artifact Deep Gnome Luck Add | 1 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes luck, gem luck, or mithril luck. |
| Artifact Deep Gnome Speed Mul | 1 | Den Artifact Selection, Upgrade Effects, Object Stats | Changes movement or action speed. |
