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Mechanics

Dwarf Eats Mountain formulas and gameplay mechanics.

Den SelectionDestroyed dens roll from artifacts you have not obtained or collected, excluding boss-only artifacts. Artifacts above the den's max tier can still appear, but their weight is halved.
Choice SelectionArtifact-choice screens exclude owned, collected, and boss-only artifacts. Higher mountain level adds more weight to higher-tier artifacts, and the offered choices are unique.
Artifacts Covered121
ArtifactTierWeightEffect / Use
Cloud Slippers185Passive: Runners get +10% speed.
Deep Vault Fragment185Collect: You get 1-2 mithril and +2 PP.
Goblin's Curse Jar185Collect: +600-1200 gold.
Grimlin's Cage185Collect: +2-4 dwarves and +1 PP.
Mithril Savings Bond185Collect: +4 Mithril and +500 gold.
Pot Of Gold185Collect: Gold falls from the sky.
Crown Coin of the First King180Collect: +700 gold and +2 PP.
Falling Star Ornament180Collect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems.
Golden Crane180Passive: Runners get +10% dodge.
Golden Treasure Chest180A treasure chest made of gold, worth more than its contents. Collect: +900-1800 gold.
Great Slayer's Axe180Passive: All dwarves deal +20% damage against dens.
Hermes Sandals180Passive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%.
Magical Back Brace180Passive: Runners get +1 carrying capacity.
Giant Marble Elven Foot180Passive: Runners get +12% Speed but +20% resting time.
Pickaxe-Throw Gold Medal180Passive: Miners get +10% damage.
Pot Of Greed180But at what cost? Collect: +999 gold, +1 PP, and triggers 4 calamities.
Bag Of Overflowing Gold175Passive: Every 5-7 minutes, you gain 700-1400 gold and +0.6% of your total gold.
Bob-omb's Idol175Passive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force.
Bottled Dwarf175Collect: +1 dwarf, +1 mithril and +1 PP.
Chalice Of Life175Collect: +2-4 Dwarves. Passive: -14% stun duration to runners.
Chromatic Anvil175Passive: All Runes cost -25% gold.
Crystal Skull175Passive: All dwarves have +10 gem luck. Slightly increased chance of an extraterrestrial encounter.
Tremor Lord's Idol175Passive: Demodwarves get +10% damage.
Durin's Pickaxe175Passive: Miners get +20% damage when the mountain is below 40% health.
Shabu's Humour175Passive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space!
Sorcerous Spyglass175Passive: Ballistas and turrets get +10% flat accuracy.
Cryopod170Collect: +1-3 scientists (or dwarves if you don't have a Grand Laboratory).
Salamander Sacs170Passive: Flamers' fire bolts now do double damage.
Chronicle Stone255Passive: Every time you consume a mountain, you have 12% chance to gain +1 PP.
Crown Gem255Collect: +2000-3000 gold and +2 PP.

Selection FormulaA calamity becomes eligible once either calamity level or mountain level reaches its minimum. Higher-tier calamities gain extra weight as calamity level rises, then the game picks from the weighted pool.
Trigger EffectsEach calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds.
Falling Rock FormulaFalling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases.
CalamityTierMin LevelWeightBehavior
BoulderfallEventEvent triggerEvent-basedRockfall event trigger.
Boulder Trap2544Drops a Boulder hazard from above or beside the mountain.
Dance of Boulders2542Drops 4-7 Boulder Small hazards from above or beside the mountain.
Earthquake21228Starts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers.
Falling Star31223Drops a Falling Star hazard from above or beside the mountain.
Flight of RocketsEventEvent triggerEvent-basedRocket event trigger.
Goblin Caverns1075Spawns 1-2 Goblin Dens on the mountain.
Goblin Invasion2530Spawns 3-4 Goblin Dens on the mountain.
Golden Geyser2633Starts a golden geyser away from the stash/mountain for 7-9 seconds.
Golden Star31218Drops a Golden Star hazard from above or beside the mountain.
Gush2445Starts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible.
Meteor Shower31227Drops 6-13 Falling Fireball hazards from above or beside the mountain.
Minor Rockfall1090Drops 3-8 falling rocks from above the mountain.
Mithril MotherloadEventEvent triggerEvent-basedMithril event trigger.
Molten Blob2455Drops 1-2 Molten Blob hazards from above or beside the mountain.
Molten Shower3636Drops 3-5 Molten Blob hazards from above or beside the mountain.
Rain of FrogsEventEvent triggerEvent-basedFrog event trigger.
Rain of Gems2722Starts gem rain for 8-10 seconds.
Rain of GreyglitterEventEvent triggerEvent-basedGreyglitter event trigger.
Rain of KegsEventEvent triggerEvent-basedKeg event trigger tied to Meadhall or Brewmaster-style effects.
Rain Of Stones2255Drops 12-19 falling rocks from above the mountain.
Rock Geyser2444Starts a rock geyser away from the stash/mountain for 6-12 seconds.
Rock Storm2557Starts a rock storm for 7-13 seconds.
Rockfall1090Drops 5-11 falling rocks from above the mountain.
Rockslide2275Drops 8-14 falling rocks from above the mountain.
Sky Torn Asunder21027Drops 5-9 small fireballs and 7-12 falling rocks from above the mountain.
Troll Invasion31226Spawns 3-4 Troll Caves on the mountain.
Troll Lair2550Spawns 1-2 Troll Caves on the mountain.
Volcanic EruptionEventEvent triggerEvent-basedVolcanic event trigger.
Wrath Of RocksEventEvent triggerEvent-basedRock event trigger.
CalamityWhat HappensImportant Numbers
BoulderfallRockfall event trigger.Special trigger
Boulder TrapDrops a Boulder hazard from above or beside the mountain.sideways drift: 32-49
Dance of BouldersDrops 4-7 Boulder Small hazards from above or beside the mountain.Count: 4-7 events; sideways drift: 32-49
EarthquakeStarts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers.Duration: 7-11 seconds
Falling StarDrops a Falling Star hazard from above or beside the mountain.explosion radius: 70; damage: 1; HP: 100; fall speed: 300; sideways drift: -5-5; gravity: 300; spin: -800-800
Flight of RocketsRocket event trigger.Special trigger
Goblin CavernsSpawns 1-2 Goblin Dens on the mountain.Count: 1-2 events
Goblin InvasionSpawns 3-4 Goblin Dens on the mountain.Count: 3-4 events
Golden GeyserStarts a golden geyser away from the stash/mountain for 7-9 seconds.Duration: 7-9 seconds
Golden StarDrops a Golden Star hazard from above or beside the mountain.explosion radius: 80; damage: 1; HP: 100; fall speed: 300; sideways drift: -5-5; gravity: 300; spin: -800-800
GushStarts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible.Duration: 3 seconds
Meteor ShowerDrops 6-13 Falling Fireball hazards from above or beside the mountain.Count: 6-13 events; explosion radius: 50; damage: 1; HP: 100; fall speed: 260; sideways drift: -5-5; gravity: 260; spin: -1200-1200
Minor RockfallDrops 3-8 falling rocks from above the mountain.Count: 3-8 events
Mithril MotherloadMithril event trigger.Special trigger
Molten BlobDrops 1-2 Molten Blob hazards from above or beside the mountain.Count: 1-2 events; explosion radius: 22; damage: 1; HP: 10; fall speed: 155; sideways drift: -5-5; gravity: 155; spin: -1200-1200
Molten ShowerDrops 3-5 Molten Blob hazards from above or beside the mountain.Count: 3-5 events; explosion radius: 22; damage: 1; HP: 10; fall speed: 155; sideways drift: -5-5; gravity: 155; spin: -1200-1200
Rain of FrogsFrog event trigger.Special trigger
Rain of GemsStarts gem rain for 8-10 seconds.Duration: 8-10 seconds
Rain of GreyglitterGreyglitter event trigger.Special trigger
Rain of KegsKeg event trigger tied to Meadhall or Brewmaster-style effects.Special trigger
Rain Of StonesDrops 12-19 falling rocks from above the mountain.Count: 12-19 events
Rock GeyserStarts a rock geyser away from the stash/mountain for 6-12 seconds.Duration: 6-12 seconds
Rock StormStarts a rock storm for 7-13 seconds.Duration: 7-13 seconds
RockfallDrops 5-11 falling rocks from above the mountain.Count: 5-11 events
RockslideDrops 8-14 falling rocks from above the mountain.Count: 8-14 events
Sky Torn AsunderDrops 5-9 small fireballs and 7-12 falling rocks from above the mountain.Count: 5-9 events; explosion radius: 30; damage: 1; HP: 100; fall speed: 240; sideways drift: -5-5; gravity: 240; spin: -1200-1200
Troll InvasionSpawns 3-4 Troll Caves on the mountain.Count: 3-4 events
Troll LairSpawns 1-2 Troll Caves on the mountain.Count: 1-2 events
Volcanic EruptionVolcanic event trigger.Special trigger
Wrath Of RocksRock event trigger.Special trigger

Destruction Artifact ChanceA guaranteed artifact counter takes priority. Otherwise, the den rolls its base artifact chance plus prestige and spelunker bonuses, with den luck adding up to 30 percentage points.
Den Loot FormulaDen loot starts from each item weight and applies den-specific loot multipliers. Gem luck boosts gems, den luck boosts valuable items, and mithril respects extra-mithril caps plus mithril-weight artifacts.
Artifact SelectionDestroyed dens roll from artifacts you have not obtained or collected, excluding boss-only artifacts. Artifacts above the den's max tier can still appear, but their weight is halved.
Artifact ChoiceArtifact-choice screens exclude owned, collected, and boss-only artifacts. Higher mountain level adds more weight to higher-tier artifacts, and the offered choices are unique.
DenHealthScaling DetailsArtifactMithrilLootHazards
Ancient VaultDen HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).16%, max tier 31 guaranteed, 2 extra max5-8Interval 12-21
Uses energy hazards for contact and attacks.
Dark CastleDen HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).9%, max tier 10 guaranteed, 1 extra max4-6Interval 10-21
Uses bone hazards for contact and attacks.
Goblin DenDen HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).8%, max tier 10 guaranteed, 1 extra max4-6Interval 14-26
Contact hazard: Goblin; attack hazard: Goblin Paraglider.
Mithril VeinDen HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).1%, max tier 21 guaranteed, 2 extra max1-4Interval 22-33
Uses boulder hazards for contact and attacks.
Troll CaveDen HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).11%, max tier 20 guaranteed, 2 extra max4-7Interval 11-19
Contact hazard: Meat; attack hazard: Boulder.

Den spawning uses a level-gated weighted chooser, free-space placement checks, and den attack objects.

Den Count FormulaEvery mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1.
Weighted ChoiceEligible den types use weights after level and availability filters.
Placement CheckDens need valid free mountain space before they can appear.
Extra Spawn SourcesHalf-health triggers, calamities, spelunking, artifacts, and upgrades can add extra den rolls.
DenHealth RollScaling DetailsLoot / ArtifactHazards
Ancient VaultDen HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 5-8
Artifact 16%, max tier 3
Uses energy hazards for contact and attacks.
Dark CastleDen HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 4-6
Artifact 9%, max tier 1
Uses bone hazards for contact and attacks.
Goblin DenDen HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 4-6
Artifact 8%, max tier 1
Contact hazard: Goblin; attack hazard: Goblin Paraglider.
Mithril VeinDen HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 1-4
Artifact 1%, max tier 2
Uses boulder hazards for contact and attacks.
Troll CaveDen HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 4-7
Artifact 11%, max tier 2
Contact hazard: Meat; attack hazard: Boulder.
MechanicPlayer MeaningRelated Systems
Base den rollEach mountain starts with a normal den roll, then can add extra den rolls from level scaling and spelunker-related bonuses.Mountain start
Weighted den choiceEligible den types are chosen from a weighted pool, so high-weight dens appear more often once they are allowed.Den type table
Level gatesSome den types need a minimum mountain level or special progression condition before they enter the pool.Mountain progression
Free-space placementThe game checks for valid open mountain space before placing a den, which prevents overlapping or impossible den positions.Placement
Half-health spawnsSeveral effects can add den rolls when the mountain reaches half health or is destroyed.Spelunker and calamity effects
Special den sourcesCalamities, artifacts, and some upgrades can spawn specific den types instead of waiting for the normal roll.Calamities and artifacts

This page groups player-relevant combat, hauling, projectile, and system fields. The full object-stat index remains available for objects with base/stat records.

ObjectRoleDamage / HPCrit / LuckSpeed / CooldownCarry / UtilityEffect Refs
RunnerDwarf Or Weapon-Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Move Speed Base: Random speed between 15-18.
Move Speed: Speed is capped at its maximum allowed value after modifiers.
Carry Capacity Base: 1
Carry Capacity: Base carry capacity multiplied by active capacity modifiers.
Gathering Timer Base: 2.1
Gathering Timer: Base value multiplied by all active modifiers for this stat.
Dodge Base: 0.1
Dodge: Dodge chance is clamped after all dodge bonuses and penalties.
Artifact All Damage Mul Grudges, Artifact Belt Giant Strength Capacity, Artifact Chalice Of Life Recovery, Artifact Cloud Slippers Speed Mul, Artifact Deep Gnome Luck Add, Artifact Deep Gnome Speed Mul, Artifact Golden Crane Dodge Add, Artifact Helm Of Olaf Stun Recovery, Artifact Holy Grail Luck Add, Artifact Magical Back Brace Capacity, Artifact Rocket Boots Speed Mul, Artifact Runners Resting Mul, Artifact Runners Speed Mul, Artifact Shield Of Olaf Chance
BulldozerDwarf Or WeaponHP Base: 14
HP Max: Calculated from current bonuses and game state.
-Move Speed Base: 16
Move Speed: Base speed multiplied by active speed modifiers.
Carry Capacity Base: 15
Carry Capacity: Base value adjusted by active bonuses and multipliers.
Dodge Base: 0.07
Bulldozer Can Carry Artifacts, Bulldozer Capacity, Bulldozer Heal On Rest, Bulldozer HP, Bulldozer HP Regen, Bulldozer Resting Time, Bulldozer Speed, Bulldozer Stun Duration, Bulldozer Turret Accuracy, Bulldozer Turret Cooldown, Runesmith Machine Cooldown, Runesmith Runner Speed
MinerDwarf Or WeaponBase Damage: 8
Damage: Base damage multiplied by the active damage modifier stack.
Crit Chance Base: 0.05
Crit Chance: Base value multiplied by all active modifiers for this stat.
Crit Multiplier Base: 1.5
Crit Multiplier: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base value multiplied by all active modifiers for this stat.
Gem Buff: Base stat plus active bonuses and/or multipliers.
Throw CD: Calculated by a gameplay formula.Den Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Artifact All Calamity Add, Artifact Durins Pickaxe Damage, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Artifact Miners Damage Mul 10, Artifact Miners Damage Mul 20, Enchant O Miner Calmul, Enchant O Miner Crit, Enchant O Miner Luck, Enchant O Miner Xforce, Miner Cluster Pick Chance, Miner Crit Chance Goggles, Miner Damage
DemodwarfDwarf Or WeaponBase Damage: 31
Damage: Base damage multiplied by active scaling for this attack or target type.
Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Crit Multiplier Base: 1.5
Crit Multiplier: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: Base stat plus active bonuses and/or multipliers.
Mithril Luck: Base stat plus active bonuses and/or multipliers.
Throw CD: Calculated by a gameplay formula.Den Damage Multiplier: Base damage multiplied by active scaling for this attack or target type.
Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers.
Artifact All Calamity Add, Artifact All Mithrilluck Add, Artifact Bobomb Idol Chance Bonus, Artifact Demodwarves Damage Mul 10, Artifact Demodwarves Damage Mul 20, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Demo Big Bomb Chance, Demo Crit Chance, Demo Damage Packed, Demo Den Damage, Demo Den Force, Demo Extra Tnt Rolls
FlamerDwarf Or WeaponBase Damage: Scales from the current upgrade tier or active effect.
Damage: Uses the current in-game value.
Crit Chance Base: 0
Crit Chance: Base stat plus active bonuses and/or multipliers.
Crit Multiplier: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: Base stat plus active bonuses and/or multipliers.
Throw CD: Randomized cooldown inside the object's min/max range.Den Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers.
Artifact All Calamity Add, Artifact All Damage Mul Grimgar, Artifact Draconic Salvo Bonus, Artifact Dragons Eye Stack Add, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Flamer Fire Damage Mul, Artifact Flamers Damage Mul 10, Artifact Flamers Damage Mul 20, Artifact Holy Grail Luck Add, Enchant O Flamer Calmul, Enchant O Flamer Crit, Enchant O Flamer Luck, Enchant O Flamer Xforce
HarpoonDwarf Or WeaponBase Damage: 37
Damage: Base damage multiplied by the active damage modifier stack.
Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Crit Multiplier Base: 1.5
Crit Multiplier: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: Base stat plus active bonuses and/or multipliers.
Max Range: 999Den Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers.
Artifact All Calamity Add, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Harpoons Damage Mul 10, Artifact Harpoons Damage Mul 20, Artifact Holy Grail Luck Add, Artifact Turret Accuracy Add, Enchant O Harpoon Calmul, Enchant O Harpoon Crit, Enchant O Harpoon Luck, Enchant O Harpoon Xforce, Harpoon Bane, Harpoon Bladed Accuracy, Harpoon Bladed Damage
Laser CannonDwarf Or WeaponBase Damage: 6
Damage: 1
Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Crit Multiplier Base: 1.5
Crit Multiplier: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: Base stat plus active bonuses and/or multipliers.
Throw CD: Randomized cooldown inside the object's min/max range.Den Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Artifact All Calamity Add, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Artifact Lasers Damage Mul 10, Artifact Lasers Damage Mul 20, Enchant O Laser Cannon Calmul, Enchant O Laser Cannon Crit, Enchant O Laser Cannon Luck, Enchant O Laser Cannon Xforce, Laser Beam Width, Laser Bonus Gem Chance, Laser Calamity Mult, Laser Cooling Cooldown
Great CannonOtherBase Damage: 100
Damage: Base damage multiplied by the active damage modifier stack.
Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Crit Multiplier Base: 1.5
Crit Multiplier: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: Base stat plus active bonuses and/or multipliers.
Throw CD: Randomized cooldown inside the object's min/max range.Calamity Damage Multiplier: Base stat plus active bonuses and/or multipliers.Artifact All Calamity Add, Artifact Cannons Damage Mul 10, Artifact Cannons Damage Mul 20, Artifact Dwarves Den Damage Mul Tier1, Artifact Dwarves Den Damage Mul Tier3, Artifact Holy Grail Luck Add, Cannonball Rock Collision, Duke Cannon Cooldown Reduction, Duke Cannon Crit Chance, Duke Cannon Damage Boost, Duke Cannon Scaled Damage, Enchant O Great Cannon Calmul, Enchant O Great Cannon Crit, Enchant O Great Cannon Luck
TurretDwarf Or WeaponBullet Damage: 1Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: 0
Shoot Timer: 0
Barrel Turn Speed: Base value adjusted by active bonuses and multipliers.
Max Range: 420
-Artifact Holy Grail Luck Add, Artifact Turret Accuracy Add, Prestige All Luck Add, Prestige Turret Accuracy Add, Prestige Turret Turn Speed Mul, Rocket Salvo, Turret Accuracy, Turret Burst Count, Turret Cooling Cooldown
Bulldozer TurretOtherBullet Damage: 1Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Luck: Base stat plus active bonuses and/or multipliers.
Gem Buff: 0
Shoot Timer: 0
Barrel Turn Speed: 6
Max Range: 420
-Artifact Holy Grail Luck Add, Bulldozer Turret Accuracy, Bulldozer Turret Burst, Bulldozer Turret Cooldown, Prestige All Luck Add
Movement / CapMove Speed Base: Random speed between 15-18.
Move Speed: Speed is capped at its maximum allowed value after modifiers.
Carry / GatherCarry Capacity Base: 1
Carry Capacity: Base carry capacity multiplied by active capacity modifiers.
Gathering Timer Base: 2.1
Gathering Timer: Base value multiplied by all active modifiers for this stat.
Gathering Check Interval: 0.08
DodgeDodge Base: 0.1
Dodge: Dodge chance is clamped after all dodge bonuses and penalties.
Rocket Boots DurationRocket Fly End Time: Random duration/value between 4000-12000.
Rocket Boots SteeringRocket Turn Next: Random value between 180-420.
Rocket Target Speed: Random speed between 70-170.
Rocket Target Dir: Calculated by a gameplay formula.
HP / RecoveryHP Base: 14
HP Regen Interval: 5
Carry / DepositCarry Capacity Base: 15
Deposit Interval: 0.14
Ores To Throw: Calculated from current bonuses and game state.
Movement / DodgeMove Speed Base: 16
Move Speed: Base speed multiplied by active speed modifiers.
Dodge Base: 0.07
StunStun Duration: Random duration/value between 18-32.
ObjectDamageRadius / ForceLuck / GemUsed By / Role
DynamiteDamage: 0
Calamity Damage Multiplier: 0
Den Damage Multiplier: 1
Explosion Radius: 0
Extra Force On Hit: 0
Grav: 75
Luck: 0
Gem Buff: 0
Crit Chance: 0
Crit Multiplier: 0
-
PickaxeDamage: Uses the current in-game value.
Calamity Damage Multiplier: 0
Den Damage Multiplier: 1
Extra Force On Hit: 0
Grav: 75
Luck: 0
Gem Buff: 0
Mithril Luck: 0
Crit Chance: 0
Crit Multiplier: 0
-
Flamer FireDamage: 1
Fire Damage Multiplier: 1
Calamity Damage Multiplier: 0.35
Den Damage Multiplier: 1
Extra Force On Hit: 0
Grav: 75
Luck: 0
Gem Buff: 0
Mithril Luck: 0
Crit Chance: 0
Crit Multiplier: 1.5
-
Flamer Fire FieldDamage: Scales from the current upgrade tier or active effect.
Calamity Damage Multiplier: Scales from the current upgrade tier or active effect.
Den Damage Multiplier: Scales from the current upgrade tier or active effect.
Extra Force On Hit: Scales from the current upgrade tier or active effect.Luck: Scales from the current upgrade tier or active effect.
Gem Buff: Scales from the current upgrade tier or active effect.
Mithril Luck: Scales from the current upgrade tier or active effect.
Crit Chance: Scales from the current upgrade tier or active effect.
Crit Multiplier: Scales from the current upgrade tier or active effect.
-
Great CannonballDamage: 0
Calamity Damage Multiplier: 0
Den Damage Multiplier: 1
Explosion Radius: 6
Grav: 10
Luck: 0
Gem Buff: 0
Crit Chance: 0
Crit Multiplier: 0
-
Harpoon BoltDamage: 0
Calamity Damage Multiplier: 0
Den Damage Multiplier: 1
Extra Force On Hit: 0
Grav: 65
Luck: 0
Gem Buff: 0
Crit Chance: 0
Crit Multiplier: 0
-
Wind BombDamage: 1Explosion Radius: 35
Extra Explosion Force: 0
Grav: 100
Spin Speed: 1200
--
Falling RockDamage: 0Explosion Radius: 0
Grav: 0
Spin Speed: Random speed between 200-1200.
--
Falling BoulderDamage: 1.5Explosion Radius: 5
Grav: 82
-Troll Cave (attack)
Mithril Vein (hit/attack)
Falling EnergyDamage: 1.6Explosion Radius: 6
Grav: 84
Spin Speed: Random speed between 1200-1400.
-Ancient Vault (hit/attack)
Falling MeatDamage: 1.3Explosion Radius: 4
Grav: 82
-Troll Cave (hit)
Falling GoblinDamage: 0.7Explosion Radius: 3
Grav: 82
-Goblin Den (hit)
Falling BoneDamage: 0.6Explosion Radius: 2
Grav: 82
-Dark Castle (hit/attack)
BoulderDamage: 0Explosion Radius: 22
Grav: 110
Spin Speed: Random speed between 400-600.
--
Boulder SmallDamage: 0Explosion Radius: 14
Grav: 110
Spin Speed: Random speed between 400-600.
--
MechanicPlayer MeaningRelated Systems
Damage ModifierChanges damage output or den damage.Den Artifact Selection, Upgrade Effects, Object Stats
Luck ModifierChanges luck, gem luck, or mithril luck.Den Artifact Selection, Upgrade Effects, Object Stats
Speed ModifierChanges movement or action speed.Den Artifact Selection, Upgrade Effects, Object Stats
Cooldown ModifiersUnlocked through another building, staffing, or upgrade condition in this progression chain.Den Artifact Selection, Object Stats
SDen Artifact Selection, Object Stats
Miner Throw PowerAdds or upgrades these effects: Miner Throw Power, Miner Throw Damage.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Miner Damage effect.Upgrade Effects, Object Stats
Chance Triggers ModifierAdds or upgrades the Miner Crit Chance Goggles effect.Upgrade Effects, Object Stats
Luck ModifierAdds or upgrades the Miner Luck Offering effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Mithril Pickaxe Damage, Mithril Pickaxe Crit.Loot And Ore, Upgrade Effects, Object Stats
Luck ModifierAdds or upgrades these effects: Runner Maw Sacrifice Luck, Runner Maw Resting Time.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Laser Damage Flat, Laser Gem Buff, Laser Calamity Mult.Loot And Ore, Calamities, Upgrade Effects, Object Stats
Laser Beam WidthAdds or upgrades these effects: Laser Beam Width, Laser Crit Bonus.Upgrade Effects, Object Stats
Luck ModifierAdds or upgrades these effects: Laser Swap Luck Buff, Laser Swap Crit Buff.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Laser Den Damage, Laser Geyser Chance Per Scientist.Den Artifact Selection, Calamities, Upgrade Effects, Object Stats
Chance Triggers ModifierAdds or upgrades these effects: Laser Rock Zap Chance, Laser Rock Zap Maxdamage.Upgrade Effects, Object Stats
Laser Proj Crit BonusAdds or upgrades these effects: Laser Proj Crit Bonus, Laser Proj Luck Bonus.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Runesmith Might Damage effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Runesmith Flame Damage effect.Upgrade Effects, Object Stats
Runesmith Power CritmultAdds or upgrades the Runesmith Power Critmult effect.Upgrade Effects, Object Stats
Luck ModifierAdds or upgrades the Runesmith Fortune Luck effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Runesmith War Den Damage, Runesmith War Buff Crit, Runesmith War Buff Luck.Den Artifact Selection, Upgrade Effects, Object Stats
Luck ModifierUnlocked through another building, staffing, or upgrade condition in this progression chain.Object Stats
CritUnlocked through another building, staffing, or upgrade condition in this progression chain.Object Stats
Damage ModifierAdds or upgrades these effects: Demo Damage Packed, Demo Throw Power Packed, Demo Haste Packed.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Demo Den Damage, Demo Den Force.Den Artifact Selection, Upgrade Effects, Object Stats
Chance Triggers ModifierAdds or upgrades the Demo Crit Chance effect.Upgrade Effects, Object Stats
Luck ModifierAdds or upgrades these effects: Demo Stardust Mithril Luck, Demo Stardust Gem Luck, Demo Stardust Calamity Damage.Loot And Ore, Calamities, Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Demo Underground Mapping Damage effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Flamer Stack Damage effect.Upgrade Effects, Object Stats
Chance Triggers ModifierAdds or upgrades the Flamer Crit Chance effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Harpoon Bladed Damage, Harpoon Bladed Accuracy.Upgrade Effects, Object Stats
Chance Triggers ModifierAdds or upgrades the Harpoon Serrated Crit Chance effect.Upgrade Effects, Object Stats
Cooldowns ModifierAdds or upgrades the Duke Cannon Cooldown Reduction effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Duke Cannon Damage Boost effect.Upgrade Effects, Object Stats
Chance Triggers ModifierAdds or upgrades the Duke Cannon Crit Chance effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades these effects: Wrecking Ball Den Damage, Wrecking Ball Falling Damage.Den Artifact Selection, Calamities, Upgrade Effects, Object Stats
Massive Balls SizeAdds or upgrades these effects: Massive Balls Size, Massive Balls Cooldown Increase, Massive Balls Crit Multiplier.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Duke Cannon Scaled Damage effect.Upgrade Effects, Object Stats
Damage ModifierAdds or upgrades the Spelunker Explosives Damage effect.Upgrade Effects, Object Stats
Luck ModifierAdds or upgrades the Spelunker Mithril Luck effect.Loot And Ore, Upgrade Effects, Object Stats
Runesmith War Buff CritRunesmith War Buff Crit changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger.Den Artifact Selection, Upgrade Effects, Object Stats
Den Damage MultiplierUnlocked through another building, staffing, or upgrade condition in this progression chain.Loot And Ore, Den Artifact Selection, Object Stats
Damage ModifierUnlocked through another building, staffing, or upgrade condition in this progression chain.Loot And Ore, Object Stats
Laser Swap Crit BuffLaser Swap Crit Buff changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger.Upgrade Effects, Object Stats
Prestige Harpoons Crit AddPrestige Harpoons Crit Add changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger.Upgrade Effects, Object Stats
Area Or Knockback ModifierChanges area size or knockback force.Upgrade Effects, Object Stats
Prestige Laser Crit AddPrestige Laser Crit Add changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger.Upgrade Effects, Object Stats
ObjectGold / MountainCalamityStash / Ore
SysGold: 600
Mithril: 0
Base Gold Per Damage: Calculated from current bonuses and game state.
Mountain Health Coeff: 1.115
Mountain Health Base: Calculated by a gameplay formula.
Mountain Health Max: Calculated by a gameplay formula.
Calamity Bar Pct Start: 0.36
Calamity Bar Pct Floor: 0.16
Calamity Bar Max: Calculated by a gameplay formula.
Calamity Level: 0
Calamity Regen: Uses the current in-game value.
Calamity Damage Multiplier: 0
Ore Click Cooldown: 0.69
Stash--Base Force: 80
Base Radius: 34
Guzzler Suction Force: 0
Guzzler Suction Radius: 0

Falling hazards are both a calamity system and a den-defense system. The mechanics include weighted rock spawning, runner hit checks, dodge/shield counters, turret destruction rewards, and special den projectile objects.

Falling Rock FormulaFalling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases.
Calamity Trigger EffectsEach calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds.
Falling/Hazard Objects8
ObjectHP / DamageRadius / Gravity / SpinUsed By
Falling RockHP: 0
Damage: 0
Explosion Radius: 0
Grav: 0
Spin Speed: Random speed between 200-1200.
Spawn Immunity Timer: 1.3
-
Falling BoulderHP: 5
Damage: 1.5
Explosion Radius: 5
Grav: 82
Troll Cave (attack)
Mithril Vein (hit/attack)
Falling EnergyHP: 4
Damage: 1.6
Explosion Radius: 6
Grav: 84
Spin Speed: Random speed between 1200-1400.
Ancient Vault (hit/attack)
Falling MeatHP: 3
Damage: 1.3
Explosion Radius: 4
Grav: 82
Troll Cave (hit)
Falling GoblinHP: 1
Damage: 0.7
Explosion Radius: 3
Grav: 82
Goblin Den (hit)
Falling BoneHP: 1
Damage: 0.6
Explosion Radius: 2
Grav: 82
Dark Castle (hit/attack)
BoulderHP: 100
Damage: 0
Explosion Radius: 22
Grav: 110
Spin Speed: Random speed between 400-600.
-
Boulder SmallHP: 100
Damage: 0
Explosion Radius: 14
Grav: 110
Spin Speed: Random speed between 400-600.
-
MechanicPlayer MeaningRelated Systems
Rock selectionCalamities choose from a weighted falling-rock table; stronger rock variants become more common as calamity strength rises.Calamity System
Runner hitsFalling hazards can stun or damage runners unless dodge, shield, or immunity effects prevent the hit.Runner and hazard stats
Shield countersShield-granting artifacts and upgrades are the most direct way to keep haulers moving through rock-heavy calamities.Artifacts and prestige
Turret cleanupAnti-rock turrets and rocket/cannon effects can destroy falling rocks before they reach workers.Ballistics and artillery
Reward side effectsSome artifacts turn rock destruction or runner hits into gem, speed, shield, or PP-style rewards.Artifact effects
EntryType / BuildingEffect / Use
Tome Of CalamityArtifactCollect: Immediately triggers 5 calamities. Passive: Whenever you trigger a calamity, all dwarves permanently gain +0.15% damage.
Calamity TotemArtifactPassive: Whenever a calamity triggers, all dwarves get their cooldown set to 20% of max.
Aegis MedallionArtifactPassive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds.
Divine Slapping GlovesArtifactPassive: If you wake up a runner by slapping, he gets a shield for 15-30 seconds.
Dragon's EggArtifactCollect: +7 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire.
Eye Of CalamityArtifactCollect: Trigger 10 calamities. Passive: All dwarves have +20% calamity damage multiplier. Whenever you trigger a calamity, all dwarves get 25% cooldown reduction for 6-12 seconds.
Falling Star OrnamentArtifactCollect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems.
Quickbeer DispenserArtifactRunner deliveries have a 20% chance to grant +50% speed, +100% gathering speed, and +30% dodge for 12-16 seconds. The chance gains 0.03 percentage point per Luck and is guaranteed for artifact deliveries.
Gemstorm IdolArtifactPassive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity.
Golden CraneArtifactPassive: Runners get +10% dodge.
Hermes SandalsArtifactPassive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%.
Greyglitter Dowsing AmuletArtifactMythically rare magic, able to detect mithril veins deep below layers of rock. Passive: All dwarves get +4 mithril luck.
Oxheart WardArtifactPassive: The Ox-Lung Lager now also shields runners for 15-30 seconds.
Red BullArtifactPassive: Bulldozers gain +16 max HP. Whenever they are hit by a falling rock, they gain stacking +20% speed for 10 seconds.
Rocket BootsArtifactPassive: +30% speed. Tiny chance at any point for the rockets to malfunction and send the dwarf flying.
Shabu's HumourArtifactPassive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space!
Shield of OlafArtifactPassive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds.
Sorcerous SpyglassArtifactPassive: Ballistas and turrets get +10% flat accuracy.
Steamskate BootsArtifactPassive: Runners get +18% speed, but -4% dodge and +12% resting time.
Air StrikeArtillery HallCannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0.15% per gyrocopter.
Bullet BallinArtillery HallShoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process.
Boulderbane RunesArtillery HallCannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size.
NukeArtillery HallBlows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health.
Massive BallsArtillery HallDuke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks.
Nuclear ResearchArtillery HallTier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual.
Great Duke CannonArtillery HallAdds the Great Duke Cannon.
Anti-Rock TurretBallistics WorkshopAdds a defensive turret that shoots falling rocks, not the mountain. One or two are useful when rocks are hurting runners; invest harder only if you are building around Falling Pinatas, Rocket Salvo, or Turret Railgun.
Falling PinatasBallistics WorkshopTurret-destroyed falling rocks gain a 1% reward chance at tier 1, rising to 3% at tier 5, to produce extra gold or gems. Each Scientist adds 0.1 percentage point.

This page groups the key artifacts, boss rewards, and exact special mountain levels that block the late-game path.

Special Mountain Labels6
Verified Level TriggersLevel 20 Goblin King Peak, Level 40 Dragon's Peak, Level 50 Triple Seal Gate, Level 60 Architect's Summit, Level 80 Balrogg's Pit, Level 100 Great World Spire
Timed Boss Timer180 seconds on Goblin King Peak, Dragon's Peak, Architect's Summit, and Balrogg's Pit
MountainLevel / TriggerWhat HappensReward / Requirement
Triple Seal GateLevel 50 key gateLevel 50 three-key gate before the late-game spire path; tied to Ruby Key, Sapphire Key, and Emerald Key progression.The Nauglamir after keeping Ruby Key, Sapphire Key, and Emerald Key.
Goblin King PeakLevel 20 timed boss, 180 secondsLevel 20 timed Goblin King milestone with a 180-second timer; success awards the Goblin Crown artifact.Goblin Crown.
Dragon's PeakLevel 40 timed boss, 180 secondsLevel 40 timed dragon boss with a 180-second timer; success awards Dragon's Egg and dragon riches, while failure now lets you retry without a forced prestige.Dragon's Egg.
Architect's SummitLevel 60 timed boss, 180 secondsLevel 60 timed Architect's Golem boss with a 180-second timer; the game warns you to destroy the mountain before the golem seals itself away.Mountain Core.
Balrogg's PitLevel 80 timed boss, 180 secondsLevel 80 timed Balrogg boss with a 180-second timer; failure now lets you retry without a forced prestige, while success awards the Shadowflame Whip.Shadowflame Whip.
The Great World SpireLevel 100 artifact gateLevel 100 final artifact gate and spire target; requires eight special artifacts before the forcefield opens and endless mode begins.Endless Mode after the eight required spire artifacts are present.
EntryRoleWhere It Comes FromWhy It Matters
Ruby KeyKeyKeep from artifact choices before the Level 50 Triple Seal Gate.Key Master improves key drop chance.
Sapphire KeyKeyKeep from artifact choices before the Level 50 Triple Seal Gate.Key Master improves key drop chance.
Emerald KeyKeyKeep from artifact choices before the Level 50 Triple Seal Gate.Key Master improves key drop chance.
The NauglamirVault rewardReward from the Level 50 Triple Seal Gate after all three keys are kept.Required for the Level 100 Great World Spire.
Goblin CrownBoss rewardReward from Level 20 Goblin King Peak if the 180-second timed check succeeds.Required for the Level 100 Great World Spire.
Dragon's EggBoss rewardReward from Level 40 Dragon's Peak if the 180-second timed check succeeds.Required for the Level 100 Great World Spire.
Mountain CoreBoss rewardReward from Level 60 Architect's Summit if the 180-second timed check succeeds.Required for the Level 100 Great World Spire.
Shadowflame WhipBoss rewardReward from Level 80 Balrogg's Pit if the 180-second timed check succeeds.Required for the Level 100 Great World Spire.
ArkenstoneSpire artifactKeep when offered from the artifact pool.Required for the Level 100 Great World Spire.
Dial of DestinySpire artifactKeep when offered from the artifact pool.Required for the Level 100 Great World Spire.
Philosopher's StoneAlchemy rewardCreated through Alchemy after the Laboratory path is online.Required for the Level 100 Great World Spire.
RuleValue
Goblin King PeakLevel 20
Goblin King Peak timer180 seconds
Dragon's PeakLevel 40
Dragon's Peak timer180 seconds
Triple Seal GateLevel 50
Architect's SummitLevel 60
Architect's Summit timer180 seconds
Balrogg's PitLevel 80
Balrogg's Pit timer180 seconds
The Great World SpireLevel 100

Mithril is both a resource and a probability system. Hits build random progress toward a drop rather than using a flat per-hit percentage.

Drop FormulaEach hit adds mithril progress based on damage dealt as a share of mountain max HP. The multiplier starts at 0.03, gains 0.06 per mithril-luck point, caps the luck term at 18, and each normal luck point adds 0.01 mithril luck. A mithril drop appears when progress beats a random threshold from 0.3 to 1.7.
Mean Base0.03
Mean Per Luck0.06
Luck Conversion0.01
Drop Step Range0.3-1.7
DenGuaranteedExtra MaxLoot RangeArtifact Chance
Ancient Vault125-816%
Dark Castle014-69%
Goblin Den014-68%
Mithril Vein121-41%
Troll Cave024-711%
UpgradeBuildingEffect / Use
Great Duke CannonArtillery HallAdds the Great Duke Cannon.
Harpoon BallistaBallistics WorkshopAdds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and support upgrades are funded.
Monster BaneBallistics WorkshopMithril and silver coat the bolt. Bonus damage to dens.
Serrated Mithril SpikesBallistics WorkshopThe harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance.
Stardust Calamity PowderDemolition ShackStars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage.
DemodwarfDemolition ShackHowever their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and greatly raising the calamity bar.
Shrapnel Rocks HateDemolition ShackGunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots.
FlamerFlameworksAdds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs.
Mithril To BloodRitual / specialCreates 1-3 dwarves.
Mithril To SpiritRitual / specialCreates 1 soul.
Soul To Bearded EarthRitual / specialCreates 1-5 dwarves and 1-7 mithril.
The Great ForgeKhazad GreatholdUnlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades.
AlchemyGrand LaboratoryEvery 20 uses the mithril cost is increased by 1.
Laser CannonGrand LaboratoryAdds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep ore from piling up.
BulldozerManufactorumA treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from
Reinforced HullManufactorumAdditional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP.
MinerMiner's GuildStats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom.
Mithril PickaxesMiner's GuildPickaxes get bonus damage.
Thunderboom TipsMiner's GuildRunesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier.
Sacrifice BeardsRitual / specialCreates 1-4 mithril and 3-6 faith.
SanctificationRitual / specialCreates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith.
Mithril DiviningSpelunker's GuildThrough star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck.
SpelunkerSpelunker's GuildSends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes.
Treasure HunterSpelunker's GuildSends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death.
Enchant Primal PowerRitual / specialAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage.
Mithril ForgingThe Great ForgeForge path upgrade for spending Mithril on stronger long-run scaling. Buy it when Mithril income is stable enough to support forging.
RunesmithThe Great ForgeWith a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and
Mithril ChainmailThe Great MawThick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks.

This page summarizes how mountain health scales.

Starting Level1
Health Coefficient1.115
Base Gold Per Damage0.5
Max Health FormulaMountain max HP is max(1, round(base HP x 1.115^mountain level)), using the level-band base HP rules below.
Calamity Bar PercentThe calamity bar threshold shrinks from about 36% of mountain HP at level 1 toward 16% by level 100.
Calamity Bar MaxThe calamity bar target is based on mountain max HP and the level-based calamity percentage, then randomized by plus or minus 20%.
Den Count FormulaEvery mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1.
LevelsBase-HP Rule
1-10Levels 1-10: base HP scales linearly from 1,200 to 2,100 before the per-level multiplier is applied.
11-50Levels 11-50: base HP scales linearly from 2,100 to 2,800 before the per-level multiplier is applied.
51+Level 51+: base HP stays at 2,800 before the per-level multiplier is applied.
EventValue
Goblin King PeakLevel 20
Goblin King Peak timer180 seconds
Dragon's PeakLevel 40
Dragon's Peak timer180 seconds
Triple Seal GateLevel 50
Architect's SummitLevel 60
Architect's Summit timer180 seconds
Balrogg's PitLevel 80
Balrogg's Pit timer180 seconds
The Great World SpireLevel 100
RewardRule
Prestige PointAwards +1 PP at the next prestige reward level, then moves the next PP reward ahead by 1-3 mountain levels.
SoulEvery fourth level after level 1 can spawn a Soul and lowers base gold per damage by 0.01, down to a 0.3 floor.
Artifact ChoiceOffers 3 artifact choices at level 2 and then every third level after level 1; level 49 banks three choices before the level 50 Triple Seal Gate.

This page keeps the object stats that matter when reading builds: dwarf/weapon stats, hauling stats, and hazard stats. Internal helper objects are intentionally left out.

ObjectWhat It RepresentsDamage / HPSpeed / TimingUtility
RunnerHauls ore and gems back to storage.-Move Speed Base: Random speed between 15-18.
Move Speed: Speed is capped at its maximum allowed value after modifiers.
Gathering Timer Base: 2.1
Gathering Timer: Base value multiplied by all active modifiers for this stat.
Carry Capacity Base: 1
Carry Capacity: Base carry capacity multiplied by active capacity modifiers.
Dodge Base: 0.1
Dodge: Dodge chance is clamped after all dodge bonuses and penalties.
BulldozerHeavy hauler and defensive machine.HP Base: 14
HP Max: Calculated from current bonuses and game state.
Move Speed Base: 16
Move Speed: Base speed multiplied by active speed modifiers.
Stun Duration: Random duration/value between 18-32.
Carry Capacity Base: 15
Deposit Interval: 0.14
Ores To Throw: Calculated from current bonuses and game state.
MinerPrimary early mountain damage source.Base Damage: 8
Damage: Base damage multiplied by the active damage modifier stack.
Throw CD: Calculated by a gameplay formula.Crit Chance Base: 0.05
Crit Chance: Base value multiplied by all active modifiers for this stat.
Luck Base: 5
Luck: Base value multiplied by all active modifiers for this stat.
DemodwarfExplosive damage specialist.Base Damage: 31
Damage: Base damage multiplied by active scaling for this attack or target type.
Throw CD: Calculated by a gameplay formula.Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Den Damage Multiplier: Base damage multiplied by active scaling for this attack or target type.
HarpoonProjectile weapon line.Base Damage: 37
Damage: Base damage multiplied by the active damage modifier stack.
-Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Laser CannonBeam weapon line.Base Damage: 6
Damage: 1
-Gem Buff: Base stat plus active bonuses and/or multipliers.
Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Great CannonHeavy cannon/artillery line.Base Damage: 100
Damage: Base damage multiplied by the active damage modifier stack.
Throw CD: Randomized cooldown inside the object's min/max range.Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
TurretAutomated shooting support.Bullet Damage: 1Shoot Timer: 0
Barrel Turn Speed: Base value adjusted by active bonuses and multipliers.
Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
StashStorage and ore-click interaction point.---
Falling RockBasic falling hazard.HP: 0
Damage: 0
Grav: 0
Spin Speed: Random speed between 200-1200.
Explosion Radius: 0
BoulderLarge boulder hazard.HP: 100
Damage: 0
-Explosion Radius: 22
Falling StarStar hazard payload.---

This page connects the ore value table to the drop pipeline. Damage and luck feed drop chance, then a count/value allocator can bias toward gems, handle overfill/jackpot cases, and exit early when no valid ore remains.

Max Ore DropsMountain levels 1-50 usually drop 1 ore item, with occasional 2-3 item drops. Levels 51-100 gradually shift toward fewer drops, ending around 48% no drop, 47% one drop, 4% two drops, and 1% three drops; level 100+ keeps those odds.
Gem PreferenceIf a hit deals at least 15 damage and has gem bias, it can force a single gem roll. The chance starts at 12%, increases with gem bias and luck, and caps at 60%.
Gold Per Damage Base0.5
Primary LeversDamage share, luck, mithril luck, gem bias, ore values, and selection weights.
RankOre/GemValueWeightKind
1MithrilSpecial resource100Ore
2Massive Pure Gold100025Ore
3Oathgold20050Ore
4Huge Pure Gold120110Ore
5Adamantine10080Ore
6Sungold47130Ore
7Coreheart4270Ore
8Diamond34120Gem
9Pink Diamond333Gem
10Deep Pearl332Gem
11Ruby30120Gem
12Emerald25110Gem
13Large Pure Gold25180Ore
14Sapphire24110Gem
15Topaz22110Gem
16Amethyst21110Gem
17Medium Pure Gold17160Ore
18Large Gold Ore1585Ore
19Small Pure Gold12110Ore
20Medium Gold Ore1165Ore
21Small Gold Ore725Ore
MechanicPlayer MeaningRelated Systems
Damage progressEach hit contributes to a hidden mithril/drop progress pool based on damage dealt relative to mountain max HP.Damage, mountain health, mithril luck
Drop count curveEarly mountains mostly drop one ore item per successful drop. Higher levels add more zero-drop outcomes, so raw hit count matters less without luck/value scaling.Mountain level
Gem preferenceBig enough hits with gem bias can force a gem roll; the chance starts low and caps at 60%.Gem luck and gem-focused upgrades
Ore value allocatorWhen a drop happens, the game spends a value budget across eligible ore/gem entries using their values and selection weights.Ore and gem value table
Overfill and jackpot handlingVery large value budgets can produce overfill/jackpot behavior instead of a simple single low-value ore.High damage and value modifiers
Mithril routesMithril is separate from ordinary gold value: damage progress, den loot, spelunking, artifacts, and prestige can all add mithril paths.Mithril guide
EntryType / BuildingEffect / Use
ArkenstoneArtifactCollect: +5 PP. Passive: All ores and gems are worth +20% more gold.
Bag Of Overflowing GoldArtifactPassive: Every 5-7 minutes, you gain 700-1400 gold and +0.6% of your total gold.
Bob-omb's IdolArtifactPassive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force.
Bottled DwarfArtifactCollect: +1 dwarf, +1 mithril and +1 PP.
SplashstoneArtifactA rune-carved stone dropped into every barrel, making each keg burst wider and louder. Passive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius.
Broodstone IdolArtifactPassive: When a den is destroyed, there is a 12% chance to spawn another den or mithril vein.
Cat's Eye DiamondArtifactCollect: Diamonds start raining for a brief moment. Passive: Diamonds are worth 25% more.
Chaos OrbArtifactCollect: +0-3000 gold, +0-3 mithril, +0-3 PP, spawn 0-3 dens, and trigger 0-3 calamities.
Chromatic AnvilArtifactPassive: All Runes cost -25% gold.
Coffer Of Overflowing GoldArtifactPassive: Every 5-7 minutes, you gain 1250-2500 gold and +0.0% of your total gold.
Aegis MedallionArtifactPassive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds.
Crown Coin of the First KingArtifactCollect: +700 gold and +2 PP.
Crown GemArtifactCollect: +2000-3000 gold and +2 PP.
Crystal SkullArtifactPassive: All dwarves have +10 gem luck. Slightly increased chance of an extraterrestrial encounter.
Deep Gnome BlingArtifactPassive: Runners get +35 Luck but -12% Speed.
Deep Vault FragmentArtifactCollect: You get 1-2 mithril and +2 PP.
Dial of DestinyArtifactCollect: +5 PP, +1 Soul and +10 Mithril.
Divine Gem PolishArtifactPassive: All gems are worth 20% more.
Dragon's ClawArtifactIf there is a fire that never ceases to burn, it surely lies in the maw of a dragon. Passive: Flamer's Draconic Salvo costs 50% less gold and can fire 1 additional projectile.
Dragon's EggArtifactCollect: +7 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire.
Dragon's EyeArtifactFire gains 0.01 damage per stack for every 1,000 Gold held, up to +1 damage per stack.
Exalted Gem PolishArtifactPassive: All gems are worth 15% more.
Falling Star OrnamentArtifactCollect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems.
Fertility IdolArtifactPassive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf.
Fire Titan CoreArtifactThe blazing heart of an ancient fire demigod. Passive: Flamers get +20% damage.
Quickbeer DispenserArtifactRunner deliveries have a 20% chance to grant +50% speed, +100% gathering speed, and +30% dodge for 12-16 seconds. The chance gains 0.03 percentage point per Luck and is guaranteed for artifact deliveries.
Foreman's ForehammerArtifactPassive: Underground Housing costs 10% less gold.
Forgeheart EmberArtifactPassive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril luck for 20 seconds.
Gemstorm IdolArtifactPassive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity.
Giant Mithril NuggetArtifactA massive nugget of pure mithril, heavy and shimmering. Collect: You get 3-6 Mithril.
Gilded Duke's EmblemArtifactPassive: Duke Cannon has a 5% chance to fire a huge golden cannonball with +40 Luck and +50% crit damage. Chance is increased by 1% per Priest and 0.01% per Luck.
Goblin's Curse JarArtifactCollect: +600-1200 gold.

Ore on the mountain is not permanent. The reclaim system starts after a minimum uncollected count, accelerates at surge thresholds, and uses emergency cleanup behavior when ore piles get too large. The related tables list runner capacity, gathering speed, stash throughput, and dodge fields beside the reclaim rules.

Reclaim Mechanics4
Uniform Pick Mechanic1
Carry/Storage Areas13
MechanicPlayer Meaning
Start thresholdThe mountain starts reclaiming loose ore and gems once roughly 350 uncollected pickups are sitting on the ground.
Speed scalingAfter that, reclaim speed rises every 15 extra loose pickups. It starts very slowly, then adds 0.6 pickups per second per step, capped at 80 before surge multipliers.
Surge bandAt 750 loose pickups, reclaim enters a surge band. By 1050 loose pickups, the surge multiplier reaches 8x and the batch size can grow from 8 up to 58 pickups at a time.
Emergency cleanupAbove 1420 loose pickups, the game treats the pile as an emergency: reclaim speed is multiplied by 23 and the batch size keeps expanding quickly.
What it takes firstMithril, artifacts, carried pickups, gathered pickups, and deposited pickups are skipped. Regular ore/gems are biased toward cheaper items, with a small preference for pickups closest to the mountain and a 7% fully random fallback.
How to fight itSolve this with Runner carry capacity, gathering speed, Bulldozer hauling, and Maw/Stonecaller effects that redirect some reclaimed ore away from the mountain.
ObjectRoleCarry / GatherSpeed / DodgeStun / Deposit / Recovery
RunnerDwarf Or WeaponCarry Capacity Base: 1
Carry Capacity: Base carry capacity multiplied by active capacity modifiers.
Gathering Timer Base: 2.1
Gathering Timer: Base value multiplied by all active modifiers for this stat.
Move Speed Base: Random speed between 15-18.
Move Speed: Speed is capped at its maximum allowed value after modifiers.
Dodge Base: 0.1
Dodge: Dodge chance is clamped after all dodge bonuses and penalties.
-
BulldozerDwarf Or WeaponCarry Capacity Base: 15
Carry Capacity: Base value adjusted by active bonuses and multipliers.
Move Speed Base: 16
Move Speed: Base speed multiplied by active speed modifiers.
Dodge Base: 0.07
Stun Duration: Random duration/value between 18-32.
Deposit Interval: 0.14
HP Regen Interval: 5
Ores To Throw: Calculated from current bonuses and game state.
StashOther---
SystemPlayer Meaning
Ore storageDwarves and haulers track carried ore/gem payloads until they return them to storage.
Gem FrenzyTemporary gem-frenzy bonuses can affect carrying and movement while active.
Storage sizeCarry-capacity upgrades and bulldozer logistics affect how much ore can be moved before reclaim pressure matters.

Max Ore DropsEarly and mid levels usually produce steadier ore drops. Past level 51, pure gold farming becomes less about more drops and more about value multipliers, hauling, mithril, artifacts, PP, and gate progress.
Gem PreferenceIf a hit deals at least 15 damage and has gem bias, it can force a single gem roll. The chance starts at 12%, increases with gem bias and luck, and caps at 60%.
  • Very common ores stay important, but the weighting is softened so they do not completely crowd out rare drops.
  • The drop picker filters by remaining damage value; gem bias and luck can let better gems fit into the roll.
  • Drops closer to the remaining value budget get preferred.
  • Eligible gems get extra weight from gem bias.
Ore/GemValueWeightKind
MithrilSpecial resource100Ore
Massive Pure Gold100025Ore
Oathgold20050Ore
Huge Pure Gold120110Ore
Adamantine10080Ore
Sungold47130Ore
Coreheart4270Ore
Diamond34120Gem
Pink Diamond333Gem
Deep Pearl332Gem
Ruby30120Gem
Emerald25110Gem
Large Pure Gold25180Ore
Sapphire24110Gem
Topaz22110Gem
Amethyst21110Gem
Medium Pure Gold17160Ore
Large Gold Ore1585Ore
Small Pure Gold12110Ore
Medium Gold Ore1165Ore
Small Gold Ore725Ore

Prestige includes permanent upgrades plus progress tracking for spend accounting, tier/value storage in active upgrades, mountain-kill counters, guaranteed den drops, pending scientists, and modifier registration.

Prestige Entries97
Code-Only Prestige Entries10
Prestige State Areas8
Active Upgrade State Areas4
SystemPlayer Meaning
Spend accountingThe game tracks spent and available PP so permanent upgrades can scale cleanly.
Mountain-kill countersRepeated mountain clears feed several prestige rewards and unlock checks.
Guaranteed den dropsSome prestige effects bank guaranteed den rewards for later mountains.
Pending scientistsPrestige can queue scientist awards that are claimed after the relevant trigger.
MechanicPlayer MeaningRelated Systems
PP spend accountingThe game separately tracks available and spent PP so permanent upgrades can gate tiers and keep scaling across runs.Prestige upgrades
Active upgrade storagePrestige purchases write tier/value state into active upgrade records; stat listeners then read those records during a run.Upgrade effects
Mountain-kill countersSeveral rewards use mountain clear counts as long-term progress, especially for late-game unlocks and repeat scaling.Mountain progression
Guaranteed den rewardsSome prestige effects bank guaranteed den drops, making den progression less random on later runs.Dens and artifacts
Queued scientistsPrestige can queue scientist rewards that are granted when the relevant laboratory trigger resolves.Laboratory
Infinite tier-6 sinksLate prestige includes repeatable per-ascension sinks for major damage lines, giving PP a long-term outlet.Late-game ascension
UpgradeWhy Players CareBest Timing
Swift StartStarts future runs with runners, which helps early hauling and ore collection immediately.First few PP if early runs feel slow.
Ancestor's PicksPermanent miner damage and luck make the basic damage engine stronger every run.Early damage foundation.
Marching OrdersRunner speed reduces the time ore sits exposed to mountain reclaim pressure.When hauling, not damage, is the bottleneck.
Fated FindsGuarantees artifacts from the first destroyed dens, turning den clears into more reliable build starts.Once you can kill dens consistently.
Greyglitter LeylinesAdds mithril-luck to every dwarf, improving the damage-based mithril drop path.When mithril costs start blocking upgrades.
Key MasterImproves Ruby Key, Sapphire Key, and Emerald Key drops for special mountain progression.When the Triple Seal Gate path is the goal.

Rituals, Runes, Enchants, and Transmutation

Section titled “Rituals, Runes, Enchants, and Transmutation”

This page groups action-name systems from building, artifact, prestige, and active-upgrade records: ritual cost/cooldown hooks, rune buffs, enchant limits, boons, nukes, wind-bomb style effects, and transmutation-related artifact/prestige hooks.

Ritual / Rune / Enchant Mechanics37
Ritual Cost Modifiers17
Timed Effects14
EntryType / BuildingEffect / Use
Bob-omb's IdolArtifactPassive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force.
SplashstoneArtifactA rune-carved stone dropped into every barrel, making each keg burst wider and louder. Passive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius.
Chromatic AnvilArtifactPassive: All Runes cost -25% gold.
Forgebound SealArtifactA rune-branded seal that drinks heat from the forge and binds it into steel. Passive: Whenever you use the Forge Artifact ritual, Miners, Harpoon Ballistas and Great Duke Cannons permanently gain +5% damage.
Forgeheart EmberArtifactPassive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril luck for 20 seconds.
Philosopher's StoneArtifactPassive: Transmutation rituals have a 0.1% chance per Scientist, Runesmith and Stonecaller, a 2% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to double their results.
Ritualist's LedgerArtifactPassive: Upon casting any ritual, there is a 0.1% chance per Runesmith and per Stonecaller, a 1% chance per tier of Ritual Power, and a 0.
Shadowflame WhipArtifactCollect: +9 PP. Passive: Forge Artifact costs 1 less Mithril and each cast has a 30% chance to refund 1 Soul.
Soul MaskArtifactCollect: +1 soul and +2 PP.
Triune PrismArtifactPassive: Laser Cannon's POWER OVERWHELMING upgrade now also counts Stonecallers and Runesmiths as Scientists for its damage bonus.
Boulderbane RunesArtillery HallCannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size.
Bombardment MasteryArtillery HallForged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade.
NukeArtillery HallBlows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health.
Nuclear ResearchArtillery HallTier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual.
Death MarkBallistics WorkshopMark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed.
Multi-shotBallistics WorkshopAdvanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power.
Big Bad BombDemolition ShackDemodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity.
Wind BombDemolition ShackManually aimed upon use.
Mithril To BloodGeode SanctumCreates 1-3 dwarves.
Mithril To SpiritGeode SanctumCreates 1 soul.
Soul To Bearded EarthGeode SanctumCreates 1-5 dwarves and 1-7 mithril.
Geode SanctumKhazad GreatholdProduces Stonecallers. Unlocks rituals and transmutation magic.
MeadhallKhazad GreatholdUnlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades.
ShrineKhazad GreatholdUnlocks and places the Shrine building. Its building page covers Priests, rituals, altars, and religion-themed economy/combat scaling and 11 linked upgrades.
Swap BuildingsKhazad GreatholdThrough geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot.
The Great ForgeKhazad GreatholdUnlocks and places The Great Forge building. Its building page covers Forge, artifact, rune, enchant, and equipment-style scaling and 18 linked upgrades.
Alkahest ApertureLaboratoryLaser Cannon gets bonus damage per Alchemy Research.
AlchemyGrand LaboratoryEvery 20 uses the mithril cost is increased by 1.
Disco ShuffleGrand LaboratoryWhenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing.
ScientistGrand LaboratoryAdds Scientists. Use them for science unlock thresholds, chance-based upgrade scaling, Laser Cannon support, and a normal-upgrade gold discount of min(30%, 0.3% * Scientist count), max 30%.
Therapeutic LaserGrand LaboratoryWith prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem. If a gem touches the laser it has a chance to transmute into a bigger gem.
CogitatorsManufactorumRune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters have shorter cooldowns.
Bling-Barrel BrewMeadhallA keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1.5% per Brewmaster.
Midas Beer NukeMeadhallAlso destroys all rocks and wakes up all stunned runners.
Thunderboom TipsMiner's GuildRunesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Bonus calamity damage multiplier. A chance to trigger a lightning strike, which deals additional 25-75% damage.
Enchant Zealous FuryShrineAfter casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage.
PriestShrineGenerates Faith after each mountain kill. More Priests increase the reward with sublinear scaling; the checked-in catalogue does not preserve the exact exponent.
SanctificationShrineCreates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith.
Great Grom AltarShrineHe who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual.
Great Maw AltarShrineTier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual.
MechanicPlayer MeaningRelated Systems
RunesRunes act like repeatable build-shaping upgrades, mostly changing damage, luck, speed, crits, or cooldowns.Great Forge
EnchantsEnchant-style effects add temporary or limited-use modifiers, then scale through upgrade tiers and prestige bonuses.Forge and prestige
RitualsRituals are active buttons with cooldown and cost hooks; cost reducers and cooldown modifiers are the main scaling levers.Shrine and forge
TransmutationTransmutation effects convert one resource or object interaction into another, usually around mithril, soul, ore, or gems.Geode/Laboratory
Boons and nukesLarge active effects use the same state pattern: unlock the action, apply a cooldown/cost, then scale the payload from tiers and modifiers.Late active upgrades
SystemPlayer Meaning
Artifact timersTemporary artifact effects track whether they are active and how much time remains.
Ritual cooldownsRitual-style actions use cooldown and cost modifiers before they can be used again.
Upgrade tiersRune, enchant, and transmutation effects scale from current upgrade tiers.

Spelunking uses worker timers, weighted outcomes, return queues, underground mapping, and expedition reward scaling.

Spelunker RewardsGold, mithril, mithril veins, den reveals, PP, souls, artifacts, new workers, injury, or death.
Treasure Hunter RewardsArtifacts, unique Tier 5 artifacts, mithril, PP, souls, trap calamities, injury, grave injury, or death.
Underground MappingEvery returning spelunker improves mapping, which feeds several scaling upgrades.
Main Safety ArtifactStonewarden's Pact prevents Spelunkers and Treasure Hunters from dying.
PartPlayer Meaning
Return timersSpelunkers use saved return timers; speed and rest modifiers change how quickly expeditions come back.
Outcome rollsReturn outcomes are weighted rolls, so upgrades that mention treasure, PP, artifacts, or better outcomes improve what comes back.
Underground mappingUnderground Mapping is tracked separately and feeds upgrades that scale damage, expedition quality, or late-game returns.
Return queueReturned expedition text and rewards are queued so multiple spelunkers can finish without losing messages.
SystemPlayer Meaning
WorkersEach spelunker has alive/resting/travel state while an expedition is out.
Return queueFinished expedition messages and rewards queue up before they are shown.
Underground mappingMapping progress is tracked separately and feeds related upgrades.
Visual stateThe game also tracks visual movement state for spelunker animations, but it does not change the strategic takeaway.
EntryType / BuildingEffect / Use
Fertility IdolArtifactPassive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf.
Foreman's ForehammerArtifactPassive: Underground Housing costs 10% less gold.
Stoneshaper's RodArtifactPassive: Underground Housing costs 20% less gold.
Stonewarden's PactArtifactPassive: Spelunkers and Treasure Hunters can no longer die.
The Great Mother FigurineArtifactPassive: You retroactively and passively get +1 dwarf for every 3 underground housings you bought.
Eye Of BeholderArtifactPassive: Whenever a Treasure Hunter returns, all dwarves permanently gain +1% damage. After reaching +50% bonus, they get +0.2% instead.
Sacred DrillsBallistics WorkshopHarpoons get bonus damage per Priest.
Mapped DestructionDemolition ShackDemodwarves get bonus damage per Underground Mapping.
Build Underground HousingKhazad GreatholdAdds +2 Dwarves through Underground Housing. Buy it early when workforce count is the bottleneck.
Spelunker's GuildKhazad GreatholdUnlocks and places the Spelunker's Guild building. Its building page covers Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping and 12 linked upgrades.
Great Mother AltarShrineTier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1.
Great Shabu AltarShrineTier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Unlocks Shabu's Laughter ritual. Tier 2 - Brewmasters count as Priests at 50% rate.
Thunderline NetworkSpelunker's GuildLess time to return based on the listed upgrade value.
Ancestral LoreSpelunker's GuildIncreases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%.
Drums In The DeepSpelunker's GuildIncreases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed.
Explosives KitSpelunker's GuildWhenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. That share increases by 0.0005% per Underground Mapping, up to 0.5%.
Grand LodgeSpelunker's GuildWhenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration.
Mithril DiviningSpelunker's GuildThrough star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck.
Relic RaidingSpelunker's GuildIncreases the chance that dens drop artifacts by the listed chance.
SpelunkerSpelunker's GuildSends Spelunkers on return-timer expeditions that can bring gold, mithril, revealed mithril veins, dens, or injury outcomes.
Treasure HunterSpelunker's GuildSends Treasure Hunters on higher-risk expeditions that can return artifacts, Tier 5 artifacts, mithril, PP, souls, calamities, injuries, or death.
Antiquities ExpressSpelunkers GuildLess time to return based on the listed upgrade value.
Treasury AcquisitionSpelunker's GuildWhenever any dwarf or weapon destroys a den, it counts as if it had bonus luck!
Underground MappingSpelunker's GuildIncreases underground mapping by underground mapping.
Martial CulturePrestigeAll dwarves gain +4/6/8% damage for every 4 Underground Housings built.
Speleological DominationPrestigeAll dwarves gain +0.3% damage per Underground Mapping.
Explosives KitPrestigeUnlocks Explosives Kit upgrade in the Spelunker's Guild. Whenever a spelunker returns, he deals damage to the mountain equal % of its max health! The % of damage inflicted is increased per underground mapping.
Housing BatchesPrestigeEvery 4 Underground Housings built, you get +2 dwarves.

This page groups named upgrade modifiers by the player-facing mechanics they influence: damage, luck, den rewards, costs, cooldowns, and carrying behavior.

Upgrade Mechanics538
Named Modifiers123
Modifier References274
GroupRelated KeywordsMechanics CountPlayer Use
Damage and CombatDamage, Crit, Den Damage, Calamity94Direct dwarf damage, critical hits, den damage, and calamity damage modifiers.
Luck, Gems, and MithrilLuck, Gem, Mithril108Gem luck, mithril luck, gem value, and ore/gem reward multipliers.
Runner and HaulingRunner, Carry, Capacity, Dodge, Speed, Resting59Runner movement, carrying capacity, gathering speed, dodge, and rest timers.
Rituals, Runes, and EnchantsRitual, Rune, Enchant, Transmut, Boon, Nuke, Wind Bomb37Active ritual cost/cooldown modifiers, rune buffs, enchant limits, and transmutation hooks.
Prestige StatePrestige145Permanent upgrades that register current modifiers into active upgrade state.
Costs and Purchase FlowCost, Tier, Purchase411Cost multipliers, tier values, multi-upgrade purchases, and active-upgrade storage.
ModifierMentionsShows Up InHow To Read It
Prestige Den HP Mul6Den Artifact Selection, Upgrade Effects, Object StatsChanges den health scaling.
Artifact Runes Cost Mul4Den Artifact Selection, Upgrade EffectsChanges upgrade, rune, ritual, or artifact costs.
Artifact All Damage Mul Grimgar3Den Artifact Selection, Upgrade Effects, Object StatsChanges damage output or den damage.
Artifact Bobomb Idol Cost Mul3Den Artifact Selection, Upgrade EffectsChanges upgrade, rune, ritual, or artifact costs.
Artifact Draconic Salvo Bonus3Den Artifact Selection, Upgrade EffectsAdds an extra projectile or stronger behavior to Draconic Salvo.
Artifact Draconic Salvo Cost Mul3Den Artifact Selection, Upgrade EffectsChanges upgrade, rune, ritual, or artifact costs.
Artifact Foremans Forehammer Cost Mul3Loot And Ore, Den Artifact Selection, Upgrade EffectsChanges upgrade, rune, ritual, or artifact costs.
Artifact Stoneshapers Rod Cost Mul3Den Artifact Selection, Upgrade EffectsChanges upgrade, rune, ritual, or artifact costs.
Prestige Demodwarves Free Buys Add3Upgrade EffectsAdds free starting purchases for that unit or weapon line.
Prestige Flamers Free Buys Add3Upgrade EffectsAdds free starting purchases for that unit or weapon line.
Prestige Harpoons Free Buys Add3Upgrade EffectsAdds free starting purchases for that unit or weapon line.
Prestige Lasers Free Buys Add3Upgrade EffectsAdds free starting purchases for that unit or weapon line.
Prestige Miners Free Buys Add3Upgrade EffectsAdds free starting purchases for that unit or weapon line.
Prestige Turrets Free Buys Add3Upgrade EffectsAdds free starting purchases for that unit or weapon line.
Artifact All Damage Mul Grudges2Den Artifact Selection, Upgrade Effects, Object StatsChanges damage output or den damage.
Artifact Bobomb Idol Windbomb Force2Den Artifact Selection, Upgrade Effects, Object StatsChanges area size or knockback force.
Artifact Den Luck Bonus2Den Artifact Selection, Upgrade Effects, Object StatsChanges luck, gem luck, or mithril luck.
Artifact Den Mithril Weight Mul2Loot And Ore, Den Artifact Selection, Upgrade EffectsChanges gem, ore, or reward value.
Artifact Dragons Eye Bonus Per K2Den Artifact Selection, Upgrade EffectsAdds fire damage scaling from stored gold thresholds.
Artifact Durins Pickaxe Damage2Den Artifact Selection, Upgrade Effects, Object StatsChanges damage output or den damage.
Artifact Flamer Fire Damage Mul2Den Artifact Selection, Upgrade Effects, Object StatsChanges damage output or den damage.
Artifact Mithril Heart Bonus Chance2Loot And Ore, Den Artifact Selection, Upgrade EffectsAdds or scales a chance-based trigger.
Artifact Rocket Boots Speed Mul2Den Artifact Selection, Upgrade Effects, Object StatsChanges movement or action speed.
Artifact Turret Ore Spawn PP2Loot And Ore, Den Artifact Selection, Upgrade EffectsLets turret-destroyed falling rocks feed ore/PP-style rewards.
Prestige All Damage Mul2Upgrade Effects, Object StatsChanges damage output or den damage.
Prestige Demodwarf Damage Mul2Upgrade Effects, Object StatsChanges damage output or den damage.
Prestige Den Drop Chance Add2Loot And Ore, Den Artifact Selection, Upgrade EffectsAdds or scales a chance-based trigger.
Prestige Firefield Extend On Hit Add2Loot And Ore, Upgrade EffectsExtends fire-field uptime when fire keeps hitting targets.
Prestige Harpoon Geyser Chance Add2Loot And Ore, Calamities, Upgrade EffectsAdds or scales a chance-based trigger.
Prestige Infernal Symphony Luck Mul2Loot And Ore, Upgrade Effects, Object StatsChanges luck, gem luck, or mithril luck.
Prestige Laser Bonus Gem Chance Add2Loot And Ore, Upgrade EffectsAdds or scales a chance-based trigger.
Prestige Laser Bonus Gem Chance Add Qs2Loot And Ore, Upgrade EffectsAdds or scales a chance-based trigger.
Prestige Ore Click Aoe Radius2Loot And Ore, Upgrade Effects, Object StatsChanges area size or knockback force.
Prestige Ore Click Force Mul2Loot And Ore, Upgrade Effects, Object StatsChanges area size or knockback force.
Prestige Ritual Cost Mul2Upgrade EffectsChanges upgrade, rune, ritual, or artifact costs.
Prestige Runner Return Capacity Add2Upgrade Effects, Object StatsChanges carrying capacity.
Prestige Runners Gorilla Cooldown Mul2Upgrade EffectsPrestige Runners Gorilla Cooldown Mul changes a named upgrade or artifact interaction. Use the linked entry for the exact trigger.
Prestige Runners Speed Mul2Upgrade Effects, Object StatsChanges movement or action speed.
Prestige Windbomb Force Add2Upgrade Effects, Object StatsChanges area size or knockback force.
Artifact All Calamity Add1Den Artifact Selection, Calamities, Upgrade EffectsAdds extra calamity-trigger value to calamity-focused effects.
Artifact All Gemluck Add1Loot And Ore, Den Artifact Selection, Upgrade Effects, Object StatsChanges luck, gem luck, or mithril luck.
Artifact All Mithrilluck Add1Loot And Ore, Den Artifact Selection, Upgrade Effects, Object StatsChanges luck, gem luck, or mithril luck.
Artifact Belt Giant Strength Capacity1Den Artifact Selection, Upgrade Effects, Object StatsChanges carrying capacity.
Artifact Bobomb Idol Chance Bonus1Den Artifact Selection, Upgrade EffectsAdds or scales a chance-based trigger.
Artifact Cannons Damage Mul 101Den Artifact Selection, Upgrade Effects, Object StatsChanges damage output or den damage.
Artifact Cannons Damage Mul 201Den Artifact Selection, Upgrade Effects, Object StatsChanges damage output or den damage.
Artifact Chalice Of Life Recovery1Den Artifact Selection, Upgrade EffectsAdds recovery or protection behavior from Chalice of Life.
Artifact Cloud Slippers Speed Mul1Den Artifact Selection, Upgrade Effects, Object StatsChanges movement or action speed.
Artifact Deep Gnome Luck Add1Den Artifact Selection, Upgrade Effects, Object StatsChanges luck, gem luck, or mithril luck.
Artifact Deep Gnome Speed Mul1Den Artifact Selection, Upgrade Effects, Object StatsChanges movement or action speed.