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ImageResourceUse
Dwarves in-game spriteDwarvesWorkers used to staff buildings and create specialized units. Build Underground Housing to increase the workforce.
Details

Uses

Main useUse dwarves as the workforce for buildings and specialized jobs. Underground Housing and several artifacts increase the workforce.
Best follow-upBeginner Guide · Buildings

Pages That Spend It

PageAreaCostWhat It Does
Cooling MastersGrand LaboratoryGold: 100
Dwarves: 1
10 tiers
Laser Cannon has a shorter cooldown.
Rapid Repair ServitorsManufactorumGold: 200
Dwarves: 1
6 tiers
Bulldozer rests for less time and heals for the listed amount after resting (40% by default).
Anti-Rock TurretBallistics WorkshopGold: 210
Gold base: 210
Dwarves: 1
Adds a defensive turret that shoots falling rocks, not the mountain.
BulldozerManufactorumGold: 700
Gold base: 700
Mithril: 4
Dwarves: 2
A treaded metal machine, shaped like a bull and powered by steam and fire.
DemodwarfDemolition ShackGold: 0
Gold base: 90
Dwarves: 1
However their explosions are powerful, dealing high damage and throwing ore far, but they're also destabilizing, producing more falling rocks and
FlamerFlameworksGold: 0
Gold base: 110
Dwarves: 1
Adds Flamers. This is the direct fire-damage line: good for straightforward mountain damage and a practical bridge into Flamelord's Wrath runs.
Great Duke CannonArtillery HallGold: 0
Gold base: 600
Mithril: 0
Dwarves: 2
Adds the Great Duke Cannon.
GyrocopterManufactorumGold shown after unlock
Mithril shown after unlock
Dwarf shown after unlock
Gyrocopters fly above the stash and fire short-range beams at falling rocks.
Harpoon BallistaBallistics WorkshopGold: 0
Gold base: 175
Dwarves: 2
Adds Harpoon Ballistas. They are strongest as a committed projectile line for dens and long-run damage, especially once multishot, accuracy, and
Laser CannonGrand LaboratoryGold: 0
Gold base: 190
Mithril: 0
Dwarves: 2
Adds Laser Cannons. Use them as science damage and support scaling; they pair well with gold and late utility plans but still need hauling to keep
MeadhallKhazad GreatholdGold shown after unlock
Dwarf shown after unlock
Unlocks and places the Meadhall building. Its building page covers Brewmaster, keg, gold, and temporary buff upgrades and 9 linked upgrades.
MinerMiner's GuildGold: 0
Gold base: 50
Dwarves: 1
Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang
RunesmithThe Great ForgeGold: 0
Gold base: 105
Dwarves: 1
With a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune
RunnerThe Great MawGold: 0
Gold base: 38
Dwarves: 1
Stats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET.
Gold in-game spriteGoldMain spend currency for buildings and upgrades. It comes from ore and gem value, artifacts, and economy effects; uncollected ore can be reclaimed by the mountain if hauling falls behind.
Details

Uses

Main useSpend it on building upgrades, rune/enchant-style systems, and other run economy purchases. Most gold ultimately comes from collected ore and gem value.
Best follow-upOre and Gold Farming · Building Upgrades

Pages That Spend It

PageAreaCostWhat It Does
Carrying CapacityThe Great MawGold: 70
25 tiers
Runners get bonus carrying capacity.
The Art of Faster ChuckingMiner's GuildGold: 80
16 tiers
Miners have shorter cooldowns.
Tightly Packed PackageDemolition ShackGold: 140
16 tiers
More crammed gunpowder equals more damage, but more weight too. Bonus damage. Bonus increased cooldown.
Magnetic GlovesThe Great MawGold: 100
15 tiers
Runners get bonus speed.
Stoutly MarchThe Great MawGold: 50
15 tiers
Runners get bonus Speed.
Underground MappingSpelunker's GuildGold: 230
15 tiers
Increases underground mapping by underground mapping.
Rapid CannonadeArtillery HallGold: 300
14 tiers
Duke Cannons have shorter cooldowns.
Raised By PickaxesMiner's GuildGold: 70
13 tiers
Miners get bonus damage. Higher damage can yield higher value loot.
The Great PyreFlameworksGold: 255
13 tiers
We didn't start the fire. Fire fields now stack up to max stacks.
Dodgy ProfessionThe Great MawGold: 80
12 tiers
Runners get a chance to dodge falling rocks and monsters. Dodge is increased by +0.15% per luck and capped to a max of 69%.
Efficient Delivery ProtocolDemolition ShackGold: 90
Dwarves: 0
12 tiers
Bonus cooldown reduction.
Energy SustainerGrand LaboratoryGold: 110
11 tiers
Laser Cannon fires for longer.
Lubed CrankBallistics WorkshopGold: 100
11 tiers
Harpoons have shorter cooldowns.
Serrated Mithril SpikesBallistics WorkshopGold: 80
Mithril: 1
11 tiers
The harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential.
Mithril in-game spriteMithrilRare upgrade currency, mainly from dens and spelunking. Mountain damage can also drop it through luck and Mithril-luck scaling.
Details

Uses

Main useSpend it on higher-impact upgrades and late-game systems. It comes from the mithril drop meter, dens, artifacts, and transmutation-style effects.
Best follow-upHow to Get Mithril · Mithril Drops

Pages That Spend It

PageAreaCostWhat It Does
Serrated Mithril SpikesBallistics WorkshopGold: 80
Mithril: 1
11 tiers
The harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential.
Devastating PayloadArtillery HallGold: 320
Mithril: 0
10 tiers
Duke Cannons get bonus damage.
Monster BaneBallistics WorkshopGold: 190
Mithril: 1
10 tiers
Mithril and silver coat the bolt. Bonus damage to dens.
Thunderline NetworkSpelunker's GuildGold: 350
Mithril: 1
10 tiers
Less time to return based on the listed upgrade value.
Cookie CutterGrand LaboratoryGold: 300
Mithril: 1
9 tiers
Laser Cannon gains bonus damage over time, Gem luck, and a calamity damage multiplier.
Relic RaidingSpelunker's GuildGold: 200
Mithril: 1
9 tiers
Increases the chance that dens drop artifacts by the listed chance.
Rocket SalvoBallistics WorkshopGold: 100
Mithril: 1
9 tiers
Turrets have a chance while firing to launch an unguided rocket in the general direction of their target.
Deadeye CalibrationArtillery HallGold: 250
Mithril: 1
8 tiers
Duke Cannons get bonus crit chance.
PickarangMiner's GuildGold: 800
Mithril: 2
8 tiers
Pickaxes can bounce back and hit the mountain again. The chance scales with Scientists and Luck.
Power OverwhelmingGrand LaboratoryGold: 600
Mithril: 2
7 tiers
Laser Cannon gets bonus damage over time for each Scientist!
Quantum ScramblerGrand LaboratoryGold: 400
Mithril: 2
7 tiers
Laser Cannon deals bonus damage over time against dens. Each scientist adds a chance for mountain hits to erupt into a gem geyser.
Wrecking BallArtillery HallGold: 200
Mithril: 1
7 tiers
Duke Cannons deal bonus damage against dens. After impacting the mountain, falling cannonballs damage any dens they collide with for a listed share
Ancestral LoreSpelunker's GuildGold: 200
Mithril: 1
6 tiers
Increases the odds of spelunkers retrieving PP by the listed upgrade value.
Big Bad BombDemolition ShackGold: 200
Mithril: 1
6 tiers
Demodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13%
Mountain Soul spriteMountain SoulLate ritual and magic currency awarded by mountain progression, including every 4th mountain reward, and spent by soul-based rituals and upgrades.
Details

Uses

Main useSpend or convert it through late-game magic, shrine, forge, and Geode Sanctum systems.
Best follow-upLate Game Ascension · Rituals and Runes

Pages That Spend It

PageAreaCostWhat It Does
Rocket SalvoBallistics WorkshopGold: 100
Mithril: 1
9 tiers
Turrets have a chance while firing to launch an unguided rocket in the general direction of their target.
InfernoFlameworksGold: 666
8 tiers
Fire fields get bonus damage per stack.
Magnetic Shielder AuraGrand LaboratoryGold: 420
8 tiers
The laser beam is now surrounded by the listed chance to deal 0 to rock zap maximum damage to any falling rock it touches, hopefully disintegrating
PickarangMiner's GuildGold: 800
Mithril: 2
8 tiers
Pickaxes can bounce back and hit the mountain again. The chance scales with Scientists and Luck.
Power OverwhelmingGrand LaboratoryGold: 600
Mithril: 2
7 tiers
Laser Cannon gets bonus damage over time for each Scientist!
Ancestral LoreSpelunker's GuildGold: 200
Mithril: 1
6 tiers
Increases the odds of spelunkers retrieving PP by the listed upgrade value.
Boulderbane RunesArtillery HallGold: 300
Mithril: 1
6 tiers
Cannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them.
Insatiable GuzzlerThe Great MawGold: 200
Mithril: 0
6 tiers
Tier 2 increases the force and radius of the suction. Tier 4-6 drastically increases the radius and force.
Falling PinatasBallistics WorkshopGold: 300
5 tiers
In general whenever any falling rock is destroyed by anything, it has a tiny chance of containing gold or gems.
Infernal SymphonyFlameworksGold: 666
Mithril: 2
5 tiers
Fire fields now amplify damage of all other attacks (including fire bolts) by bonus infernal symphony per stack!
Multi-shotBallistics WorkshopGold: 1000
Mithril: 2
5 tiers
Advanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens
Bombardment MasteryArtillery HallGold: 500
Mithril: 3
4 tiers
Forged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf.
CyberdwarfGrand LaboratoryGold: 1337
Mithril: 2
4 tiers
Unlocks Gorilla Arms and Rhino Legs for runners. Tier 2 unlocks C. Each tier further buffs upgrades as specified.
Draconic SalvoFlameworksGold: 1000
4 tiers
Flamers fire up to bonus draconic salvo additional projectiles per shot.
Prestige Points in-game spritePrestige PointsPermanent progression currency from mountain clears, artifacts, and bosses. Spend it on prestige upgrades that persist between runs.
Details

Uses

Main useSpend it on prestige upgrades that persist across runs.
Best follow-upBest Prestige Upgrades · Prestige

Pages That Spend It

PageAreaCostWhat It Does
Acquisitions IncorporatedPrestigePP: 1Dens have +4/6/8% chance to drop an artifact.
Ancestor's PicksPrestigePP: 1Miners get +15/30/45/60% Damage and +3/6/9/12 Luck.
Ancient CachePrestigePP: 1Start the game with 2/3/4 Mithril.
Ascetic RitesPrestigePP: 1Rituals cost 15/30/45% less gold.
Ash-Eater RecruitsPrestigePP: 1The first 1/2/3 additional flamers you buy cost 0 gold.
Ballista LorePrestigePP: 1Harpoons get +7/14/21/28% damage and +5/10/15/20% crit.
Beam MasteryPrestigePP: 1Laser Cannons gets +4/8/12/16% crit and +0.32 gem luck.
Beamweaver GraduatesPrestigePP: 1The first 1/2 additional laser cannons you buy cost 0 gold and 0 mithril.
Blast AegisPrestigePP: 1Whenever a dynamite or wind bomb explosion hits a runner, even on a dodge, there is a 60/100% chance to bestow a magical forcefield which shields
Buried Heirlooms NewspaperPrestigePP: 1Every time you consume a mountain you have 5/10/15/20% chance to get +1 PP.
C.L.U.S.T.E.R.P.I.C.K.PrestigePP: 1Unlocks the C. Moments after a pickaxe is thrown, it has a % chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but
Crisis ReflexesPrestigePP: 1Whenever a calamity triggers, all dwarves get +10/20% cooldown reduction for 4-7 seconds.
CyberdwarfPrestigePP: 1Unlocks Cyberdwarf upgrade in the Grand Laboratory. Requires an entourage of Scientists to unlock. Unlocks Gorilla Arms and Rhino Legs for Runners.
Deep PenetrationPrestigePP: 1Whenever a harpoon deals damage to a mountain, there's a 2/3/4% chance it hits a juicy vein which erupts in a geyser of gems!