 | Acquisitions Incorporated | Dens have +4/6/8% chance to drop an artifact. | 2 |
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 | Advanced Bull Turret | Additionally, they get +1 bullet per burst. | - |
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 | Alchemy | Unlocks the Alchemy ritual and the Alkahest Aperture upgrade, in the Grand Laboratory. | - |
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 | Ancestor's Picks | Miners get +15/30/45/60% Damage and +3/6/9/12 Luck. | 2 |
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 | Ancient Cache | Start the game with 2/3/4 Mithril. | 1 |
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 | Ascended Mithril Cache | Start the game with +3 Mithril per rank. | - |
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 | Ascended Soul Cache | Start the game with +1 Soul per rank. | - |
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 | Ascetic Rites | Rituals cost 15/30/45% less gold. | 4 |
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 | Ash-Eater Recruits | The first 1/2/3 additional flamers you buy cost 0 gold. | 2 |
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 | Ballista Lore | Harpoons get +7/14/21/28% damage and +5/10/15/20% crit. | 3 |
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 | Beam Mastery | Laser Cannons gets +4/8/12/16% crit and +0.32 gem luck. | 3 |
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 | Beamweaver Graduates | The first 1/2 additional laser cannons you buy cost 0 gold and 0 mithril. | 3 |
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 | Blast Aegis | Whenever a dynamite or wind bomb explosion hits a runner, even on a dodge, there is a 60/100% chance to bestow a magical forcefield which shields them from falling rocks for 15-30 seconds. | 2 |
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 | Buried Heirlooms Newspaper | Every time you consume a mountain you have 5/10/15/20% chance to get +1 PP. | 2 |
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 | C.L.U.S.T.E.R.P.I.C.K. | Unlocks the C. Moments after a pickaxe is thrown, it has a % chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier. | 4 |
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 | Controlled Demolition | Dynamite now always explodes when it hits the mountain, and it no longer knocks back runners or scatters ores. | - |
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 | Crisis Reflexes | Whenever a calamity triggers, all dwarves get +10/20% cooldown reduction for 4-7 seconds. | 2 |
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 | Cyberdwarf | Unlocks Cyberdwarf upgrade in the Grand Laboratory. Requires an entourage of Scientists to unlock. Unlocks Gorilla Arms and Rhino Legs for Runners. | 2 |
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 | Deep Penetration | Harpoon mountain hits have a 2/3/4% chance, by rank, to erupt into a gem geyser. The chance gains 0.004 percentage point per Damage. | 3 |
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 | Denbreakers | Unlocks Denbreaker's Rain in the Ballistics Workshop and Denbreaker's Hail in the Artillery Hall. Each upgrade grants retrospective unit permanent +% damage whenever they destroy a den. | - |
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 | Divine Archives | You can now select T5 artifacts with Divine Relic and Vault of Gods. | - |
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 | Divine Relic | When prestiging, you get to keep 1 artifact of your choice from the previous run. You cannot select PP giving artifacts. | 5 |
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 | Endless Balls | Duke Cannons get +3% damage per rank. | - |
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 | Endless Blaze | Flamers get +3% damage per rank. | 6 |
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 | Endless Conquest | Each rank gives all dwarves +0.15% damage, providing uncapped late-game combat scaling. | - |
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 | Endless Explosions | Demodwarves get +3% damage per rank. | 6 |
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 | Endless Invocations | Rituals have 5% lower cooldown. | - |
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 | Endless Lasers | Laser Cannons get +3% damage per rank. | 6 |
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 | Endless Penetration | Harpoon Ballistas get +3% damage per rank. | 6 |
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 | Endless Picks | Miners get +3% damage per rank. | 6 |
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 | Enduring Embers | Fire field duration is extended by 1.5/3s whenever it gets hit by an attack. | 2 |
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 | Eternal Feasting | Makes mountain clicking automatic. | - |
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 | Explosive Interns | The first 1/2/3 additional demodwarves you buy cost 0 gold. | 1 |
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 | Explosives Kit | Unlocks Explosives Kit upgrade in the Spelunker's Guild. Whenever a spelunker returns, he deals damage to the mountain equal % of its max health! The % of damage inflicted is increased per underground mapping. | 4 |
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 | Fated Finds | First 1/2/3 dens you destroy are guaranteed to drop one artifact. | 2 |
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 | Favored by Fortune | All dwarves gain +4/8/12/16 Luck and +0.16 Gem luck. | 3 |
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 | Field Recruits | You get +1 Scientist for every 61/55 calamities you trigger. (Free scientists still scale the gold cost) | 2 |
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 | Flamelords | Unlocks Flamelord's Wrath in Flameworks. The upgrade converts one Flamer into a Flamelord: it attacks more slowly, stops creating fire fields, and fires exploding fireballs instead. Each size-1 fireball uses Flamer damage x max fire-field stacks x 5; extra projectiles increase fireball size. | 4 |
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 | Fleet-Footed And Rock-Hard | Runners get +10/17/25% stun resistance and +5/9/14% Dodge. | 2 |
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 | Gemcraft | Laser Cannon's Gem Harvester gets +1%/2% chance to spawn gems, and its Quantum Scrambler gets +0.05%/0.1% chance per scientist to spawn a gem geyser. | 4 |
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 | Geode Sanctum | Unlocks Geode Sanctum. Produces Stonecallers. Unlocks rituals and transmutation magic. | - |
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 | Golden Inheritance | Start the game with +10/20 gold for each PP spent. | 1 |
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 | Golden World | Each rank makes all ores and gems worth 0.25% more Gold, providing uncapped late-game economy scaling. | - |
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 | Greyglitter Leylines | All dwarves get +2/3/4 mithril luck. | 4 |
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 | Guild Apprentices | The first 1/2/3 additional miners you buy cost 0 gold. | 1 |
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 | Gyro-Stabilized Emplacements | The first 1/2 anti-rock turrets you buy cost 0 gold. Additionally anti-rock turrets get +75/150% turning-speed and +3/6% accuracy. | 2 |
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 | Hand of God | Makes ore clicking affect all nearby ores in a small/medium/large radius. | 4 |
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 | Hard Carries | Runners get +1/2 carrying capacity. | 2 |
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 | Heirloom Inheritance | You start the game with 1 random tier 1 artifact spawned. | 1 |
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 | High-Functioning Alcoholics | All dwarves cost 0.5% less gold for each Brewmaster. | - |
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 | Holy Pickaxe | Whenever a miner throws the pickaxe it has 2/4% chance to transform into a golden pickaxe blessed by divine light, with +30% flat Crit Damage and +40 Luck. The chance is increased by 0.04% per luck and by 1% per priest. | 2 |
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 | Housing Batches | Every 4 Underground Housings built, you get +2 dwarves. | 1 |
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 | Infernal Fortune | Flamer's Infernal Symphony also gives +20%/40% Luck to the damage source. | 3 |
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 | Key Master | Increases the chance of dropping the ruby key, sapphire key, and emerald key by 25/50/75%. | 3 |
DetailsHow to Unlock
Description
Increases the chance of dropping the ruby key, sapphire key, and emerald key by 25/50/75%. |
 | King of the Spire | Rank 1 automatically starts The Great World Spire after 10 seconds. Rank 2 lets The Great World Spire keep progressing when a missing artifact would otherwise stop it. | 6 |
DetailsRecent Patch Changes
How to Unlock
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 | Looming Motivation | When there are over 350 uncollected ores and the mountain starts reclaiming them, Runners gain +3/4/5 temporary carrying capacity when they return to stash. | 1 |
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 | Lust For Rock And Stone | All dwarves get +4/8/12/16% cooldown reduction. | - |
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 | Manufactorum | Unlocks Manufactorum. Produces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners. Produces Gyrocopters, defensive collectors, who fire short-range beams at falling rocks, and fishing nets at falling ore. | 3 |
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 | Mapped Destruction | Unlocks Mapped Destruction upgrade in the Demolition Shack. Demodwarves get +% damage per Underground Mapping. | 4 |
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 | Marching Orders | Runners get +50/70% speed, reduced by 5% for each runner you have, up to a minimum of 15%. | 2 |
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 | Martial Culture | All dwarves gain +4/6/8% damage for every 4 Underground Housings built. | 4 |
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 | Master Enchanters | Enchantments can now be enchanted up to 6/8 times per dwarf. | 4 |
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 | Meadhall | Unlocks Meadhall. Produces Brewmasters who throw beer kegs at dwarves, buffing them. | 4 |
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 | Mountain Recruits | Every 3rd mountain you consume, you get +1 dwarf. | 1 |
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 | Mountain's Buried Treasures | Every time you consume a mountain you have 1/2/3% chance for it to eject a random artifact. The chance is increased by 0.03% per runesmith and scientist. | 3 |
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 | Mountain's Hidden Veins | Every time you consume a mountain you have 11/22% chance to get +1 Mithril. The chance is increased by 0.2% per miner, runesmith and scientist. | 1 |
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 | Nuclear Research | Unlocks the Nuclear Research upgrade in the Artillery Hall. | - |
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 | Orequake Finger | +50/100% force when clicking ores. | 1 |
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 | Panic Stride | Whenever a calamity triggers, runners get +15/30% speed for 4-7 seconds. | 2 |
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 | Pantheon | Expand Holy Grounds upgrade in Shrine can be bought 1/2 additional times. | - |
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 | Piercing Trainees | The first 1/2 additional harpoon balistae you buy cost 0 gold. | 2 |
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 | Powder Hall | Unlocks Powder Hall upgrade in the Demolition Shack. Requires a few Scientists to unlock. Powder Hall: Unlocks advanced explosions and alchemical upgrades. | 2 |
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 | Powder Keg Lineage | Demodwarves get +12/24/36/48% damage and +2/3/4/5 force. | 2 |
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 | Prospector's Omens | Falling rocks have +0.2% higher chance to contain ore. | 2 |
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 | Rapturous Gaze | Clicking damage is increased by +0.004% of your total damage per minute, per tier of Ravenous Gaze upgrade. | - |
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 | Relentless Liturgies | Rituals have 12/24/36% lower cooldown. | - |
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 | Relic Grant | Whenever you collect an artifact, you gain +150-210/330/420 gold. | - |
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 | Ritual Power | Unlocks Ritual Power upgrade in the Great Forge. This power unlocks rituals, and each tier further buffs various other rituals as specified in their description. Unlocks: -Enchant Good Luck -Enchant Lethal Precision -Enchant Calamitous Force -Call Earthquake | 2 |
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 | Rocket Salvo | Unlocks the Rocket Salvo upgrade for turrets in Ballistics Workshop. Turrets can launch an unguided rocket while firing. Launch chance gains 4 percentage points per prestige rank and 0.1 percentage point per Scientist. | 3 |
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 | Runesmith Clan | When you build The Forge, it comes with 1/2/3 Runesmiths. | 2 |
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 | Scientist Clan | When you build Grand Laboratory, it comes with 1/2/3 Scientists. | 2 |
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 | Shiny Reserves | Start the game with +500 gold for each prestige tier unlocked. | 1 |
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 | Shrine | Unlocks Shrine building. Produces priests, who alongside unemployed dwarves, yield Faith. | 4 |
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 | Soul Echoes | Whenever you spend a Soul, gain +1 Dwarf. | 2 |
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 | Soul Tithes | You get +1 Soul for every 72 calamities you trigger. | 3 |
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 | Soulbound Legacy | Start the game with +1 Soul. | 2 |
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 | Speleological Domination | All dwarves gain +0.3% damage per Underground Mapping. | 5 |
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 | Spelunker's Guild | Unlocks Spelunker's Guild. Specializes in treasure and mithril acquisition. Produces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient riches. | 3 |
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 | Stalwart Legacy | Start the game with +1 dwarf for every 12 PP spent. | 4 |
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 | Swift Start | Start the game with 1/2/3 runners. | 1 |
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 | Turret Railgun | Unlocks a Railgun upgrade that converts one Anti-Rock Turret into a railgun. Railgun turrets fire piercing beams, obliterating rocks in their path. | 4 |
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 | Undermined Foundations | Dens have 50% chance to have 8/16/24% less base health. | 3 |
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 | Vault of Gods | You cannot select PP giving artifacts. | - |
DetailsRecent Patch Changes
How to Unlock
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 | Vault of Kings | When prestiging, you keep 1/2/3 random artifacts from the previous run. | 5 |
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 | Veteran Settlers | Start the game with 2/4 dwarves. | 1 |
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 | Wakeful Slap Mastery | Slapping stunned runners is +100/200/300% more effective. | - |
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 | Yeeti Arms | Rank 1 reduces Gorilla Arms YEET cooldown by 50%. Rank 3 removes the Gorilla Arms YEET cooldown entirely. Rank 4 makes the last Gorilla Arms tier raise the YEET chance maximum cap from 15% to 100%. | 4 |
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